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20141-20160hit(30728hit)

  • Genetic State Reduction Method of Incompletely Specified Machines

    Masaki HASHIZUME  Teruyoshi MATSUSHIMA  Takashi SHIMAMOTO  Hiroyuki YOTSUYANAGI  Takeomi TAMESADA  Akio SAKAMOTO  

     
    PAPER-Graphs and Networks

      Vol:
    E87-A No:6
      Page(s):
    1555-1563

    A new state reduction method of incompletely specified sequential machines is proposed in this paper. The method is based on a genetic algorithm implementing a dormant mechanism. MCNC benchmark machines are simplified by using this method to evaluate the method. The experimental results show that machines of almost the same number of states as the minimum ones can be derived by this method.

  • Highly Efficient Doherty Linear Amplifier with Input Power Allocation Control for Portable Radio

    Fumitaka IIZUKA  Tsuyoshi OGINO  Hiroshi SUZUKI  Kazuhiko FUKAWA  

     
    PAPER

      Vol:
    E87-C No:6
      Page(s):
    915-923

    This paper proposes a new configuration of the Doherty amplifier by introducing digital signal processing that realizes a high efficiency over a wide range of output power. The configuration includes two branches; one branch has a class AB amplifier as the carrier amplifier and the other has two class B amplifiers in cascade as the peak amplifier. Each branch is directly controlled by the digital signal processing unit. The unit controls input power allocation to each branch by a method derived from equations characterizing the carrier and the peak constituent amplifiers. The method includes the compensation of the amplifier for degradation due to nonlinearities. The output power of each constituent amplifier is adjusted by drain DC biases. Calculated characteristics agree well with those obtained by the measurement of a fabricated proposed amplifier, whose efficiency is higher than that of the conventional class AB power amplifiers. Furthermore, a simulation for the OFDM signal specified by the radio LAN shows that the amplifier has sufficient linearity, and that the efficiency exceeds 20% at the output of 20 dBm.

  • Voltage-Mode Multiple-Valued Logic Adder Circuits

    Ioannis M. THOIDIS  Dimitrios SOUDRIS  Adonios THANAILAKIS  

     
    PAPER-Electronic Circuits

      Vol:
    E87-C No:6
      Page(s):
    1054-1061

    Novel designs of multiple-valued logic (quaternary) half adder, full adder, and carry-lookahead adder are introduced. The proposed circuits are static and operate in voltage-mode. Moreover, there is no current flow in steady states, and thus, no static power dissipation. Although the comparison in transistor count shows that the proposed quaternary circuits are larger than two respective binary ones, benefits in parallel addition arise from the use of multiple-valued logic. Firstly, the ripple-carry additions are faster because the number of carries is half compared to binary ones and the propagation delay from the input carry through the output carry is relatively small. Secondly, the carry-lookahead scheme exhibits less complexity, which leads to overall reduction in transistor count for addition with large number of bits.

  • Evaluation of the Corresponding Degree between a Visual Image and Its Associated Sound under Dynamic Conditions on a Wide Screen

    Hiroshi HASEGAWA  Miyoshi AYAMA  Shuichi MATSUMOTO  Atsushi KOIKE  Koichi TAKAGI  Masao KASUGA  

     
    PAPER

      Vol:
    E87-A No:6
      Page(s):
    1409-1416

    In this paper, the effects of visual information on associated auditory information were investigated when presented simultaneously under dynamic conditions on a wide screen. Experiments of an auditory-visual stimulus presentation using a computer graphics movie of a moving patrol car and its siren sound, which were combined in various locations, were performed in 19 subjects. The experimental results showed the following: the visual stimulus at the beginning of the presentation captured the sound image stronger than that at the end (i.e., beginning effect), the sound image separated from the visual image even when both stimulus locations were exactly at the same place and then when both stimuli moved in opposite directions from each other, the visual stimulus tended to capture the sound image stronger in the peripheral visual field than in the central visual field, and the visual stimulus moving toward the sound source captured the sound image stronger than that moving away from the sound source.

  • Virtual View Generation from a Frontal Face Image Using Invertible Meshwarp Algorithm

    The Hung PHAN  Byung Hwan JUN  

     
    PAPER

      Vol:
    E87-A No:6
      Page(s):
    1401-1408

    In this paper, we propose a new technique to generate virtual views of three-dimensional (3D) models. The technique is implemented into our facial pose transformation system, which takes only one frontal image and transforms it into virtual views. In our system, to overcome the complex of 3D geometric model, Image Based Rendering based algorithm and mesh-based methods are applied. We also introduce our new Invertible Meshwarp Algorithm, which is developed based on Two-pass Meshwarp Algorithm. Firstly, in the system, for any given person, we take a frontal face image to compose a frontal mesh for it. The standard mesh set of a specific person is created for several face sides; front, half left, half right, left and right side. The other meshes are then automatically generated based on the standard mesh set and the frontal mesh. Continually, we use Invertible Meshwarp Algorithm, which improvably solves the overlap or inversion of neighbor vertices of those created meshes. This step will finalize the generation of different views or the virtual looks of the frontal face image. We then evaluate our transformation system performance by comparing the normalized distance between several feature points in the real and transformed face images. The system is built based on C/C++ language and our result shows that the average error in the feature location is about 7% of the distance from the center of both eyes to the center of a mouth between the actual and transformed face images.

  • A Distributed Parallel Genetic Local Search with Tree-Based Migration on Irregular Network Topologies

    Yiyuan GONG  Morikazu NAKAMURA  Takashi MATSUMURA  Kenji ONAGA  

     
    PAPER

      Vol:
    E87-A No:6
      Page(s):
    1377-1385

    In this paper we propose a parallel and distributed computation of genetic local search with irregular topology in distributed environments. The scheme we propose in this paper is implemented with a tree topology established on an irregular network where each computing element carries out genetic local search on its own chromosome set and communicates with its parent when the best solution of each generation is updated. We evaluate the proposed algorithm by a simulation system implemented on a PC-cluster. We test our algorithm on four types topologies: star, line, balanced binary tree and sided binary tree, and investigate the influence of communication topology and delay on the evolution process.

  • Surface Deformation Displays for Virtual Environment Using the Fuzzy Model

    MinKee PARK  Hideki HASHIMOTO  

     
    PAPER

      Vol:
    E87-D No:6
      Page(s):
    1422-1432

    In this paper, a new method for displaying a surface deformation is proposed to provide sufficient realism in virtual environment. The approach selected in this paper is based on the fuzzy model and it is sufficient that only one additional rule be added to the fuzzy model to display a surface deformation. Furthermore, designers can easily determine which parameters should be used and how much they should be changed in order to alter shapes as required. The proposed method, thus, is a simple, but effective technique that can also be applied to real time operation and makes it possible to act on several surface points simultaneously. The results of the computer simulation are also given to demonstrate the validity of the proposed algorithm.

  • A Haptic Interface for Two-Handed 6DOF Manipulation-SPIDAR-G&G System

    Jun MURAYAMA  Yanlin LUO  Katsuhito AKAHANE  Shoichi HASEGAWA  Makoto SATO  

     
    PAPER

      Vol:
    E87-D No:6
      Page(s):
    1415-1421

    In this paper, we propose a new haptic interface for two-handed manipulation. The system, named the SPIDAR-G&G system, consists of a pair of string-based 6DOF haptic devices called SPIDAR-G for both hands. By grasping the grip of each SPIDAR-G in each of the user's hands, the user can manipulate one virtual object with their right hand and the other one with their left hand cooperatively, while the user senses interaction force. We evaluated the system by measuring the completion time of a 3D pointing task, and demonstrated enhanced interactivity with virtual objects.

  • Robotic Hand System for Non-verbal Communication

    Kiyoshi HOSHINO  Ichiro KAWABUCHI  

     
    PAPER

      Vol:
    E87-D No:6
      Page(s):
    1347-1353

    The purpose of this study is to design a humanoid robotic hand system that is capable of conveying feelings and sensitivities by finger movement for the non-verbal communication between men and robots in the near future. In this paper, studies have been made in four steps. First, a small-sized and light-weight robotic hand was developed to be used as the humanoid according to the concept of extracting required minimum motor functions and implementing them to the robot. Second, basic characteristics of the movement were checked by experiments, simple feedforward control mechanism was designed based on velocity control, and a system capable of tracking joint time-series change command with arbitrary pattern input was realized. Third, tracking performances with regard to sinusoidal input with different frequencies were studied for evaluation of the system thus realized, and space- and time-related accuracy were investigated. Fourth, the sign language motions were generated as examples of information transmission by finger movement. A series of results thus obtained indicated that this robotic hand is capable of transmitting information promptly with comparatively high accuracy through the movement.

  • Multimodal Story-based Communication: Integrating a Movie and a Conversational Agent

    Yukiko I. NAKANO  Toshiyasu MURAYAMA  Toyoaki NISHIDA  

     
    PAPER

      Vol:
    E87-D No:6
      Page(s):
    1338-1346

    In story-based communication, where a message is conveyed in story form, it is important to embody the story with expressive materials. However, it is quite difficult for users to create rich multimedia contents using multimedia editing tools. This paper proposes a web-based multimedia environment, SPOC (Stream-oriented Public Opinion Channel), aiming at helping non-skillful people to convert their stories into TV-like programs very easily. The system can produce a digital camera work for graphics and video clips as well as generate an agent animation automatically according to a narration text. Findings in evaluation experiments showed that SPOC is easy-to-use and easy-to-learn for novice users. Given a short instruction, the subjects not only mastered the operations of the software, but also succeeded in creating highly original programs. In subjective evaluation, the subjects answered that they enjoyed using the software without feeling difficulty. These results suggest that this system reduces user's cost in making a program, and encourages communication in a network community.

  • Transparent Gaze Communications for Multiparty Videoconference System

    Thitiporn LERTRUSDACHAKUL  Akinori TAGUCHI  Terumasa AOKI  Hiroshi YASUDA  

     
    PAPER

      Vol:
    E87-D No:6
      Page(s):
    1328-1337

    This paper addresses issues regarding to the development of teleconferencing support collaboration focusing on the realistic sensation domain. It argues that the gaze communications are the important mechanisms to enable visual channel and social presence in human-human communications. We propose a new aspect to establish multiple eye contacts and community awareness in multiparty videoconference (VC). The participants can aware of being recognized from any remote sites while they are talking with each other. Community awareness means the ability to aware of group communication in the videoconference. The participant can recognize of who is talking with whom and any communicative groups in a conference. An intelligent image arrangement through a unique position of camera is built and simulated. The systematic placement of images serves the gaze communications by utilizing the characteristic of gaze direction and image's position. The experimental results show that the proposed approach has the significant improvement in the interpersonal communication compared with the conventional VC system.

  • Study on Relationship between Technostress and Antisocial Behavior on Computers

    Nobuyo KASUGA  Katsuhito ITOH  Shin'ichi OISHI  Tomomasa NAGASHIMA  

     
    PAPER

      Vol:
    E87-D No:6
      Page(s):
    1461-1465

    This study was conducted to examine the relationship between technostress - techno-centered tendency- and antisocial behavior on computers. Questionnaire data of computer operators were analyzed by multivariate-analysis. The results of the analysis indicated that high techno-centered tendency has a strong relationship with antisocial behavior on computers. Among the component factors of techno-centered tendency, absorption in operating computers was proven to have the strongest association with antisocial behavior on computers.

  • Designing a Group Communication Media that is Connectedness Oriented

    Takeshi OHGURO  Kazuhiro KUWABARA  Koji KAMEI  

     
    PAPER

      Vol:
    E87-D No:6
      Page(s):
    1320-1327

    Connectedness oriented communication denotes a mode of communication in which the activities of communication are more important than the contents of communication. It is targeted at maintaining and enhancing human social relationships. As our lifestyles and societies are shifting along with the progress of Information Technology, communication media that are connectedness oriented will play an important role. In this paper we propose a media called FaintPop, which is an example of such new media that are suitable for connectedness oriented communication. It is a communication media designed for a community, with which the sense of connectedness can be shared among members. Furthermore, it provides a general overview of the communication activities occurring in the community. We discuss several principles and points in designing the media, especially about the interaction of the users. Results and findings from the experiment using the media are reported.

  • A Parameter Decimation Technique for Variable-Coefficient Invertible Deinterlacing

    Jun UCHITA  Takuma ISHIDA  Shogo MURAMATSU  Hisakazu KIKUCHI  Tetsuro KUGE  

     
    PAPER

      Vol:
    E87-A No:6
      Page(s):
    1363-1370

    In this paper, a coefficient-parameter reduction method is proposed for invertible deinterlacing with variable coefficients. Invertible deinterlacing, which the authors have developed before, can be used as a preprocess of frame-based motion picture codec, such as Motion-JPEG2000 (MJP2), for interlaced videos. When the conventional field-interleaving is used instead, comb-tooth artifacts appear around edges of moving objects. On the other hand, the invertible deinterlacing technique allows us to suppress the comb-tooth artifacts and also to recover an original picture on demand. As previous works, the authors have developed a variable coefficient scheme with a motion detection filter, which realizes adaptability to local characteristics of given pictures. When applying this deinterlacing technique to an image codec, it is required to send coefficient parameters to receivers for original picture recovery. This work proposes a parameter decimation technique and shows that this reduction approach can be achieved without significant loss of comb-tooth suppression capability and improves the quality at high bit-rate decoding.

  • LifeMinder: A Wearable Healthcare Support System with Timely Instruction Based on the User's Context

    Kazushige OUCHI  Takuji SUZUKI  Miwako DOI  

     
    PAPER

      Vol:
    E87-D No:6
      Page(s):
    1361-1369

    Management of diet and exercise is especially significant in preventing "lifestyle-related diseases" for patients and subclinical cases. This paper introduces a questionnaire survey on diabetic regimens that targets 38 professional users such as physicians and nurses at a diabetic clinic. Based on the results of the questionnaire survey, a design concept for a wearable healthcare support system has been developed to provide patients with timely instruction in accordance with their current context. On the basis of this design concept, we developed a prototype of a wearable healthcare support system called "LifeMinder". "LifeMinder" is composed of a wristwatch-shaped wearable sensor module and a personal digital assistant (PDA). The sensor module measures 3-axis acceleration, pulse rate, galvanic skin reflex (GSR), and skin temperature. The PDA receives this data via BluetoothTM and recognizes the patient's general behavior such as "walking" or "eating". The recognition of these behaviors reduces the patient's mental and physical burden in daily healthcare and assists in support of medical treatment.

  • A Novel Feature Selection for Fuzzy Neural Networks for Personalized Facial Expression Recognition

    Dae-Jin KIM  Zeungnam BIEN  

     
    PAPER

      Vol:
    E87-A No:6
      Page(s):
    1386-1392

    This paper proposes a novel feature selection method for the fuzzy neural networks and presents an application example for 'personalized' facial expression recognition. The proposed method is shown to result in a superior performance than many existing approaches.

  • A Basic Study on Control Command Input Device Using Head Movement for FES System--Availability of Acceleration Sensors--

    Hiroki HIGA  Ikuo NAKAMURA  Nozomu HOSHIMIYA  

     
    PAPER

      Vol:
    E87-A No:6
      Page(s):
    1441-1445

    As one of control command input methods for functional electrical stimulation (FES) system, using the head movements was considered in this paper. In order to detect the head movements, we designed a prototype control command input device using acceleration sensors and verified its validity in experiments. The experimental results showed that the head movements in the lateral flexion and in the flexion/extension were highly detected and separated by the acceleration sensors.

  • Corresponding-Color Reproduction Model According to Surround Viewing Conditions

    Eun-Su KIM  Soo-Wook JANG  Yong-Dae KWON  Chan-Ho HAN  Kyu-Ik SOHNG  

     
    LETTER

      Vol:
    E87-A No:6
      Page(s):
    1514-1519

    In this paper, a simple and practical corresponding-color reproduction model based on the chromatic adaptation of the human visual system (HVS), named a modified von Kries chromatic-adaptation model, is proposed for TV and PC monitors under a variety of viewing conditions. We derived the proposed corresponding-color reproduction model based on Breneman's corresponding-color data. The proposed model has a 1-2% less error than Fairchild's and Breneman's model, 11.5% less error than von Kries' model and 60% less error than CIECAM97s' model in terms of color reproduction errors, (). Also, these tendency is similar in color reproduction errors, . We implemented a corresponding-color reproduction system using the proposed model under a variety of viewing conditions. For the determination of viewing conditions, illuminant correlated color temperatures (CCTs) are measured by yellow/cyan sensors. These measured surround illuminant CCTs can estimate an adaptated neutral point of the HVS in TV viewing conditions. Experiments were carried out to assess the proposed model performance in terms of color fidelity by comparing complex images on a LCD monitor under illuminants from 2500 K to 7500 K. We confirmed that the implemented system using the proposed model can predict corresponding-color data very well under a variety of viewing conditions. Therefore, by applying the proposed model and system to the LCD, the reproduction colors viewed in real surrounding viewing conditions on the LCD could appear the same as the original object colors under standard viewing conditions. Furthermore, they could be applied to any other color display device such as a CRT, a PDP, and a DLP in order to get better reproduction colors.

  • Compensation of Speech Coding Distortion for Wireless Speech Recognition

    Hong Kook KIM  

     
    LETTER-Speech and Hearing

      Vol:
    E87-D No:6
      Page(s):
    1596-1600

    In this paper, we perform some experiments to show that the quantization noise caused by low-bit-rate speech coding can be characterized as a white noise process. Then, the signal-to-quantization noise ratio of the decoded speech for a given bit-rate is estimated by observing the perceptual speech quality equivalent to the artificially generated noisy speech obtained by adding a white Gaussian noise source. This information is incorporated into the parameter tuning of a noise-robust compensation algorithm for speech recognition so that the compensation algorithm can be performed better under a range of the estimated SNRs. Finally, we apply the compensation algorithm to a connected digit string recognition system that utilizes speech signals decoded by the GSM adaptive multi-rate (AMR) speech coder. It is shown that the noise-robust compensation algorithm reduces word error rates by 15% or more at low bit-rate modes of the AMR speech coder.

  • Decaying Obsolete Information in Finding Recent Frequent Itemsets over Data Streams

    Joong Hyuk CHANG  Won Suk LEE  

     
    LETTER-Databases

      Vol:
    E87-D No:6
      Page(s):
    1588-1592

    A data stream is a massive unbounded sequence of data elements continuously generated at a rapid rate. Consequently, the knowledge embedded in a data stream is likely to be changed as time goes by. However, most of mining algorithms or frequency approximation algorithms for a data stream are not able to extract the recent change of information in a data stream adaptively. This is because the obsolete information of old transactions which may be no longer useful or possibly invalid at present is regarded as important as that of recent transactions. This paper proposes an information decay method for finding recent frequent itemsets in a data stream. The effect of old transactions on the mining result of a data steam is gradually diminished as time goes by. Furthermore, the decay rate of information can be flexibly adjusted, which enables a user to define the desired life-time of the information of a transaction in a data stream.

20141-20160hit(30728hit)