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[Keyword] depth(97hit)

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  • Evaluation of the Fusional Limit between the Front and Rear Images in Depth-Fused 3-D Visual Illusion

    Hideaki TAKADA  Shiro SUYAMA  Munekazu DATE  

     
    PAPER-Electronic Displays

      Vol:
    E89-C No:3
      Page(s):
    429-433

    We clarify the effective range of distance between the front and rear images of the depth-fused 3-D (DFD) visual illusion. The DFD visual illusion is perceived when two images with many edges in the front and rear frontal-parallel planes at different depths are overlapped from the viewpoint of an observer. We evaluated how the fusion of the DFD visual illusion depended on the difference in distance between the front and rear images when the distance between the two images was changed. Subjective tests clarified the cases where DFD can be applied.

  • Depth Video Enhancement for Haptic Interaction Using a Smooth Surface Reconstruction

    Seung-man KIM  Jongeun CHA  Jeha RYU  Kwan Heng LEE  

     
    PAPER

      Vol:
    E89-D No:1
      Page(s):
    37-44

    We present a depth video enhancement algorithm in order to provide high quality haptic interaction. As the telecommunication technology emerges rapidly, the depth image-based haptic interaction is becoming viable for broadcasting applications. Since a real depth map usually contains discrete and rugged noise, its haptic interaction produces the distorted force feedback. To resolve these problems, we propose a two-step refinement and adaptive sampling algorithm. In the first step, noise is removed by the median-filtering technique in 2D image space. Since not all pixels can be used to reconstruct the 3D mesh due to limited system resources, the filtered map is adaptively sampled based on the depth variation. Sampled 2D pixels, called feature points, are triangulated and projected onto 3D space. In the second refinement step, we apply the Gaussian smoothing technique to the reconstructed 3D surface. Finally, 3D surfaces are rendered to compute a smooth depth map from Z-buffer.

  • Efficient Space-Leaping Using Optimal Block Sets

    Sukhyun LIM  Byeong-Seok SHIN  

     
    PAPER-Computer Graphics

      Vol:
    E88-D No:12
      Page(s):
    2864-2870

    There are several optimization techniques available for improving rendering speed of direct volume rendering. An acceleration method using the hierarchical min-max map requires little preprocessing and data storage while preserving image quality. However, this method introduces computational overhead because of unnecessary comparison and level shift between blocks. In this paper, we propose an efficient space-leaping method using optimal-sized blocks. To determine the size of blocks, our method partitions an image plane into several uniform grids and computes the minimum and the maximum depth values for each grid. We acquire optimal block sets suitable for individual rays from these values. Experimental results show that our method reduces rendering time when compared with the previous min-max octree method.

  • Double Depth First Search Based Parametric Analysis for Parametric Time-Interval Automata

    Tadaaki TANIMOTO  Akio NAKATA  Hideaki HASHIMOTO  Teruo HIGASHINO  

     
    PAPER

      Vol:
    E88-A No:11
      Page(s):
    3007-3021

    In this paper, we propose a parametric model checking algorithm for a subclass of Timed Automata called Parametric Time-Interval Automata (PTIA). In a PTIA, we can specify upper- and lower-bounds of the execution time (time-interval) of each transition using parameter variables. The proposed algorithm takes two inputs, a model described in a PTIA and a property described in a PTIA accepting all invalid infinite/finite runs (called a never claim), or valid finite runs of the model. In the proposed algorithm, firstly we determinize and complement the given property PTIA if it accepts valid finite runs. Secondly, we accelerate the given model, that is, we regard all the actions that are not appeared in the given property PTIA as invisible actions and eliminate them from the model while preserving the set of visible traces and their timings. Thirdly, we construct a parallel composition of the model and the property PTIAs which is accepting all invalid runs that are accepted by the model. Finally, we perform the extension of Double Depth First Search (DDFS), which is used in the automata-theoretic approach to Linear-time Temporal Logic (LTL) model checking, to derive the weakest parameter condition in order that the given model never executes the invalid runs specified by the given property.

  • Ultra Wideband Signal Propagation in Desktop Environments

    Yoshiyuki SUZUKI  Takehiko KOBAYASHI  

     
    PAPER-Propagation

      Vol:
    E88-A No:9
      Page(s):
    2272-2278

    Short-range propagation measurements were carried out using ultra wideband (UWB) and continuous wave (CW) signals on a rectangular aluminum conductive plate, simulating typical office desks, with and without a low vertical metal partition panels. The frequency of the UWB signal spanned from 3.1 to 10.6 GHz and that of the CW signal was 6.85 GHz. A vector network analyzer and two omnidirectional UWB antennas were used to obtain the frequency-domain response of the propagation paths. With the partition panel, the CW reception level showed approximately a 20-dB spatial variation, induced by the interference between the direct and the reflected waves, but the UWB reception level had no particular plunges. The additional losses were also measured when the 500-mm propagation path was blocked with a human arm, a coffee cup, and a copy paper pile and when the receiving antenna was covered with a human palm on the plate without the partition panel. The maximum additional propagation losses were found as follows: 10-12 dB by a human arm, 10 dB with a coffee cup, and 2 dB with a paper pile. Further additional loss caused by a palm covering the antenna was found to be 10 to 12 dB, mainly due to palm absorption.

  • An Efficient Method for Dynamic Shadow Texture Generation

    Kyoung-Su OH  Byeong-Seok SHIN  

     
    LETTER-Computer Graphics

      Vol:
    E88-D No:3
      Page(s):
    671-674

    We propose a novel shadow texture generation method with linear processing time using a shadow depth buffer (SZ-Buffer). We also present a method that achieves further speedup using temporal coherence. If the transition between dynamic and static state is not frequent, depth values of static objects does not vary significantly. So we can reuse the depth value for static objects and render only dynamic objects.

  • A New 3-D Display Method Using 3-D Visual Illusion Produced by Overlapping Two Luminance Division Displays

    Hideaki TAKADA  Shiro SUYAMA  Kenji NAKAZAWA  

     
    PAPER-Electronic Displays

      Vol:
    E88-C No:3
      Page(s):
    445-449

    We are developing a simple three-dimensional (3-D) display method that uses only two transparent images using luminance division displays without any extra equipment. This method can be applied to not only electronic displays but also the printed sheets. The method utilizes a 3-D visual illusion in which two ordinary images with many edges can be perceived as an apparent 3-D image with continuous depth between the two image planes, when two identical images are overlapped from the midpoint of the observer's eyes and their optical-density ratio is changed according to the desired image depths. We can use transparent printed sheets or transparent liquid crystal displays to display two overlapping transparent images using this 3-D display method. Subjective test results show that the perceived depths changed continuously as the optical-density ratio changed. Deviations of the perceived depths from the average for each observer were sufficiently small. The depths perceived by all six observers coincided well.

  • Reverberation Cue as a Control Parameter of Distance in Virtual Audio Environment

    Han-gil MOON  Jung-Uk NOH  Koeng-Mo SUNG  Dae-young JANG  

     
    LETTER-Engineering Acoustics

      Vol:
    E87-A No:7
      Page(s):
    1822-1826

    Over the last twenty years, 3-D audio technologies have advanced significantly despite the difficulties in implementing them. However, their performance in providing information, especially about the distance of a sound source, remains imperfect. Therefore, more researches on distance cues are indispensable to achieve more effective technology. In this paper, we try to show how the conventional cues change as the distance of a sound source varies, by means of measured impulse responses using the swept-sine method and modeled impulse responses using CATT Acoustics. It is well known that the conventional cues comprise loudness, spectral information, reverberation and binaural information. Among these, we focus on the reverberation cue to describe the distance of a sound source. Some researches have shown that reverberation can give listeners absolute distance information, but the implementation using this cue is unfeasible because there are no well-defined parameters. In this paper, we also try to validate reverberation as a feasible distance cue by suggesting early decay time (EDT) and clarity index, C80, as the parameters for controlling the perceived distance with the reverberation cue.

  • An Epipolar Rectification for Object Segmentation

    SeungDo JEONG  JungWon CHO  ByungUk CHOI  

     
    LETTER-Multimedia Systems

      Vol:
    E87-B No:5
      Page(s):
    1434-1437

    Image rectification is a method of aligning epipolar lines of image pairs taken from widely variant viewpoints. Using the rectified images, we can easily obtain corresponding points. This paper presents a rectification method for object segmentation. Using the rectified image pairs obtained with the proposed method, we are able to find the reliable disparity and estimate the 3D depth of the pixel that is effective in the object segmentation.

  • Depth from Defocus Using Wavelet Transform

    Muhammad ASIF  Tae-Sun CHOI  

     
    LETTER-Image Processing, Image Pattern Recognition

      Vol:
    E87-D No:1
      Page(s):
    250-253

    We propose a new method for Depth from Defocus (DFD) using wavelet transform. Most of the existing DFD methods use inverse filtering in a transform domain to determine the measure of defocus. These methods suffer from inaccuracies in finding the frequency domain representation due to windowing and border effects. The proposed method uses wavelets that allow performing both the local analysis and windowing with variable-sized regions for images with varying textural properties. Experimental results show that the proposed method gives more accurate depth maps than the previous methods.

  • Variable Pipeline Depth Processor for Energy Efficient Systems

    Akihiko HYODO  Masanori MUROYAMA  Hiroto YASUURA  

     
    PAPER-Power Optimization

      Vol:
    E86-A No:12
      Page(s):
    2983-2990

    This paper presents a variable pipeline depth processor, which can dynamically adjust its pipeline depth and operating voltage at run-time, we call dynamic pipeline and voltage scaling (DPVS), depending on the workload characteristics under timing constraints. The advantage of adjusting pipeline depth is that it can eliminate the useless energy dissipation of the additional stalls, or NOPs and wrong-path instructions which would increase as the pipeline depth grow deeper in excess of the inherent parallelism. Although dynamic voltage scaling (DVS) is a very effective technique in itself for reducing energy dissipation, lowering supply voltage also causes performance degradation. By combining with dynamic pipeline scaling (DPS), it would be possible to retain performance at required level while reducing energy dissipation much further. Experimental results show the effectiveness of our DPVS approach for a variety of benchmarks, reducing total energy dissipation by up to 64.90% with an average of 27.42% without any effect on performance, compared with a processor using only DVS.

  • Millimeter-Wave Processing of LaCrO3 and LaNiO3 Perovskites Using 28 GHz Frequency

    Hirotsugu TAKIZAWA  Masato IWASAKI  

     
    PAPER-Millimeter-Wave Heating

      Vol:
    E86-C No:12
      Page(s):
    2469-2473

    Both Cr2O3 and NiO absorb 28 GHz milli-meter-wave energy well and this strong coupling with millimeter-waves can be used to promote a chemical reaction with La2O3 to form perovskite-type LaCrO3 or LaNiO3 ceramics. In La2O3-Cr2O3 system, the reaction proceeded rapidly and single phase LaCrO3 could be synthesized within 15 min even at lower temperature (400) as compared to conventional synthesis (T > 800). In the case of LaNiO3, the reaction proceeded rapidly in the early stage of heating (t < 15 min), but not completed even after prolonged millimeter-wave irradiation. The results suggest an importance of millimeter-wave penetration depth, especially for processing of conductive materials.

  • Non-scan Design for Testability for Synchronous Sequential Circuits Based on Fault-Oriented Conflict Analysis

    Dong XIANG  Shan GU  Hideo FUJIWARA  

     
    PAPER-Fault Tolerance

      Vol:
    E86-D No:11
      Page(s):
    2407-2417

    A two stage non-scan design for testability method is proposed. The first stage selects test points based on an earlier testability measure conflict. A new design for testability algorithm is proposed to select test points by a fault-oriented testability measure conflict+ in the second stage. Test points are selected in the second stage based on the hard faults after the initial ATPG run of the design for testability circuit in the preliminary stage. The new testability measure conflict+ based on conflict analysis of hard-faults in the process of test generation is introduced, which emulates most general features of sequential ATPG. The new testability measure reduces testability of a fault to the minimum D or controllability of the primary outputs, and therefore, does not need observability measure any more. Effective approximate schemes are adopted to get reasonable estimation of the testability measure. A couple of effective techniques are also adopted to accelerate the process of the proposed design for testability algorithm. Experimental results show that the proposed method gets even better results than two of the recent non-scan design for testability methods nscan and lcdft.

  • Electromagnetic Scattering Analysis for Crack Depth Estimation

    Hidenori SEKIGUCHI  Hiroshi SHIRAI  

     
    PAPER

      Vol:
    E86-C No:11
      Page(s):
    2224-2229

    A simple non-destructive depth estimation method for a crack on a metal surface has been proposed. This method is based on our finding that the electromagnetic back scattering from a narrow trough (crack model) on the ground plane causes periodical nulls (dips) as the frequency changes, and the first dip occurs when the depth of the crack becomes nearly one half of the incident wavelength. Dependencies of the crack's aperture and the incident angle have also been studied from rigorous and numerical analyses, and considered as our depth estimation parameters. A simple estimation formula for a crack depth has been derived from these studies. Test measurement has been made to check the accuracy of our estimation formula. Time domain gating process is utilized for isolating the crack scattering spectra buried in the measured frequency RCS data. Tested crack types are a narrow rectangular, a tapered, and a stair approximated crack shapes. It is found that the depth of these cracks can be measured within 3 percent error by our estimation method.

  • A Direct-Vision 3-D Display Using a New Depth-fusing Perceptual Phenomenon in 2-D Displays with Different Depths

    Shiro SUYAMA  Hideaki TAKADA  Sakuichi OHTSUKA  

     
    PAPER-3-D Displays

      Vol:
    E85-C No:11
      Page(s):
    1911-1915

    We propose a novel three-dimensional (3-D) display using only two 2-D images displayed at different depths. It is based on a new perceptual phenomenon induced by the human binocular visual system and enables an observer using no extra equipment to perceive an apparent 3-D image of continuous depth when the luminance is divided between the 2-D images according to the 3-D image depth. Our prototype direct-vision 3-D display using this mechanism can easily produce moving 3-D color images by using conventional 2-D color displays.

  • Development of 3-D Stereo Endoscopic Image Processing System

    Jeong-Hoon KIM  Jun-Young LEE  Myoung-Ho LEE  

     
    LETTER-Medical Engineering

      Vol:
    E85-D No:3
      Page(s):
    584-591

    This letter proposes a 3-D stereo endoscopic image processing system. Whereas a conventional 3-D stereo endoscopic system has simple monitoring functions, the proposed system gives doctors exact depth feelings by providing them depth value information, visualization, and stereo PACS viewer to aid an education, accurate diagnosis, a surgical operation, and to further apply in a robotic surgery.

  • Two-Dimensional Depth Data Measurement Using an Active Omni-Directional Range Sensor

    Insoo JOUNG  Ihnseok AHN  

     
    PAPER-Systems and Control

      Vol:
    E84-A No:5
      Page(s):
    1288-1292

    We have built an active omni-directional range range sensor that can obtain an omni-directional depth data through the use of a laser conic plane and a conic mirror. In the navigation of the mobile robot, the proposed sensor system makes a laser conic plane by rotating the laser point source at high speed which creates a two-dimensional depth map, in real time, once an image is captured. Also, since the proposed sensor system measures the actual distance of the target objects, it is able to apply the proposed sensor system to other measurement tasks.

  • Theoretical Analysis on the Performance of Optimal Combining for Multipath Waves Distributed in Spatial and Time Domains

    Takashi INOUE  Yoshio KARASAWA  

     
    PAPER-Wireless Communication Technology

      Vol:
    E83-B No:7
      Page(s):
    1426-1434

    This paper theoretically analyzed the performance of the RAKE combining (in the time domain), maximal ratio combining (in the spatial domain), and two-dimensional RAKE combining (in the spatial and time domains) techniques for multipath fading environments, where multipath waves are distributed in the spatial and time domains. The analysis was based on a diversity combining technique that employed the eigenvalues of the covariance matrix between branch signals. It was found that the performance of the fading mitigation was normalized by the beamwidth of an array antenna, for various parameters such as the number of antenna elements, angular spread, and angle of arrival.

  • Preprocessing and Efficient Volume Rendering of 3-D Ultrasound Image

    CheolAn KIM  HyunWook PARK  

     
    PAPER-Computer Graphics

      Vol:
    E83-D No:2
      Page(s):
    259-264

    Visualization of 3-D ultrasound images is a challenging task due to the noisy and fuzzy nature of ultrasound imaging. This paper presents an efficient volume rendering technique for 3-D ultrasound image. A preprocessing technique of 2-D truncated-median filtering is proposed to reduce speckle noise of the ultrasound image. This paper also introduces an adaptive boundary detection method to reduce the computation time for volume rendering of ultrasound image. The proposed technique is compared to the conventional volume rendering methods with respect to the computation time and the subjective image quality. According to the comparison study, the proposed volume rendering method shows good performance for visualization of 3-D ultrasound image.

  • Gaze Detection by Estimating the Depths and 3D Motion of Facial Features in Monocular Images

    Kang Ryoung PARK  Si Wook NAM  Min Suk LEE  Jaihie KIM  

    This paper was deleted on March 10, 2006 because it was found to be a duplicate submission (see details in the pdf file).
     
    PAPER-Human Communications and Ergonomics

      Vol:
    E82-A No:10
      Page(s):
    2274-2284

    This paper describes a new method for detecting the gaze position of a user on a monitor from monocular images. In order to detect the gaze position, we extract facial features (both eyes, nostrils and lip corners) automatically in 2D camera images and estimate the 3D depth information and the initial 3D positions of those features by recursive estimation algorithm in starting images. Then, when a user moves his/her head in order to gaze at one position on a monitor, the moved 3D positions of those features can be estimated from 3D motion estimation by Extended Kalman Filter (EKF) and affine transform. Finally, the gaze position on a monitor is calculated from the normal vector of the plane determined by those moved 3D positions of features. Especially, in order to obtain the exact 3D depth and positions of initial feature points, we unify three coordinate systems (face, monitor and camera coordinate system) based on perspective transformation. As experimental results, the 3D depth and the position estimation error of initial feature points, which is the RMS error between the estimated initial 3D feature positions and the real positions (measured by 3D position tracker sensor) is about 1.28 cm (0.75 cm in X axis, 0.85 cm in Y axis, 0.6 cm in Z axis) and the 3D motion estimation errors of feature points by Extended Kalman Filter (EKF) are about 3.6 degrees and 1.4 cm in rotation and translation, respectively. From that, we can obtain the gaze position on a monitor (17 inches) and the gaze position accuracy between the calculated positions and the real ones is about 2.1 inches of RMS error.

61-80hit(97hit)