The sign-language can be used as a communication means between avatars having no common language. As a trial to overcome the linguistic barrier, we have previously developed a 2D model-based sign-language chatting system between Korean and Japanese on the the Internet. In that system, there have been some problems to be solved for natural animation and real-time transmission. In this paper, we employ a 3D character model for stereoscopic gestures in the sign-language animation. We also utilize CG animation techniques which use the variable number of frames and a cubic spline interpolation in order to generate realistic gestures. For real-time communication, on the other hand, we make use of an intelligent communication method on a client-server architecture. We implement a preliminary communication system with Visual C++ 5.0 and Open Inventor on Windows platforms. Experimental results show a possibility that the system could be used for avatar communications between different languages.
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Sang-Woon KIM, Jong-Woo LEE, Yoshinao AOKI, "Development of a Sign-Language Communication System between Korean and Japanese Using 3D Animation Techniques and Intelligent Communication Method on the Internet" in IEICE TRANSACTIONS on Fundamentals,
vol. E83-A, no. 6, pp. 996-1004, June 2000, doi: .
Abstract: The sign-language can be used as a communication means between avatars having no common language. As a trial to overcome the linguistic barrier, we have previously developed a 2D model-based sign-language chatting system between Korean and Japanese on the the Internet. In that system, there have been some problems to be solved for natural animation and real-time transmission. In this paper, we employ a 3D character model for stereoscopic gestures in the sign-language animation. We also utilize CG animation techniques which use the variable number of frames and a cubic spline interpolation in order to generate realistic gestures. For real-time communication, on the other hand, we make use of an intelligent communication method on a client-server architecture. We implement a preliminary communication system with Visual C++ 5.0 and Open Inventor on Windows platforms. Experimental results show a possibility that the system could be used for avatar communications between different languages.
URL: https://global.ieice.org/en_transactions/fundamentals/10.1587/e83-a_6_996/_p
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@ARTICLE{e83-a_6_996,
author={Sang-Woon KIM, Jong-Woo LEE, Yoshinao AOKI, },
journal={IEICE TRANSACTIONS on Fundamentals},
title={Development of a Sign-Language Communication System between Korean and Japanese Using 3D Animation Techniques and Intelligent Communication Method on the Internet},
year={2000},
volume={E83-A},
number={6},
pages={996-1004},
abstract={The sign-language can be used as a communication means between avatars having no common language. As a trial to overcome the linguistic barrier, we have previously developed a 2D model-based sign-language chatting system between Korean and Japanese on the the Internet. In that system, there have been some problems to be solved for natural animation and real-time transmission. In this paper, we employ a 3D character model for stereoscopic gestures in the sign-language animation. We also utilize CG animation techniques which use the variable number of frames and a cubic spline interpolation in order to generate realistic gestures. For real-time communication, on the other hand, we make use of an intelligent communication method on a client-server architecture. We implement a preliminary communication system with Visual C++ 5.0 and Open Inventor on Windows platforms. Experimental results show a possibility that the system could be used for avatar communications between different languages.},
keywords={},
doi={},
ISSN={},
month={June},}
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TY - JOUR
TI - Development of a Sign-Language Communication System between Korean and Japanese Using 3D Animation Techniques and Intelligent Communication Method on the Internet
T2 - IEICE TRANSACTIONS on Fundamentals
SP - 996
EP - 1004
AU - Sang-Woon KIM
AU - Jong-Woo LEE
AU - Yoshinao AOKI
PY - 2000
DO -
JO - IEICE TRANSACTIONS on Fundamentals
SN -
VL - E83-A
IS - 6
JA - IEICE TRANSACTIONS on Fundamentals
Y1 - June 2000
AB - The sign-language can be used as a communication means between avatars having no common language. As a trial to overcome the linguistic barrier, we have previously developed a 2D model-based sign-language chatting system between Korean and Japanese on the the Internet. In that system, there have been some problems to be solved for natural animation and real-time transmission. In this paper, we employ a 3D character model for stereoscopic gestures in the sign-language animation. We also utilize CG animation techniques which use the variable number of frames and a cubic spline interpolation in order to generate realistic gestures. For real-time communication, on the other hand, we make use of an intelligent communication method on a client-server architecture. We implement a preliminary communication system with Visual C++ 5.0 and Open Inventor on Windows platforms. Experimental results show a possibility that the system could be used for avatar communications between different languages.
ER -