In the present paper, we propose an object tracking method called scenario-type hypothesis object tracking. In the proposed method, an indoor monitoring region is divided into multiple closed micro-cells using sensor nodes that can detect objects and their moving directions. Sensor information is accumulated in a tracking server through wireless multihop networks, and object tracking is performed at the tracking server. In order to estimate the trajectory of objects from sensor information, we introduce a novel concept of the virtual world, which consists of virtual micro-cells and virtual objects. Virtual objects are generated, transferred, and deleted in virtual micro-cells according to sensor information. In order to handle specific movements of objects in micro-cells, such as slowdown of passing objects in a narrow passageway, we also consider the generation of virtual objects according to interactions among virtual objects. In addition, virtual objects are generated when the tracking server estimates loss of sensor information in order to decrease the number of object tracking failures. Through simulations, we confirm that the ratio of successful tracking is improved by up to 29% by considering interactions among virtual objects. Furthermore, the tracking performance is improved up to 6% by considering loss of sensor information.
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Masakazu MURATA, Yoshiaki TANIGUCHI, Go HASEGAWA, Hirotaka NAKANO, "SHOT: Scenario-Type Hypothesis Object Tracking with Indoor Sensor Networks" in IEICE TRANSACTIONS on Information,
vol. E94-D, no. 5, pp. 1035-1044, May 2011, doi: 10.1587/transinf.E94.D.1035.
Abstract: In the present paper, we propose an object tracking method called scenario-type hypothesis object tracking. In the proposed method, an indoor monitoring region is divided into multiple closed micro-cells using sensor nodes that can detect objects and their moving directions. Sensor information is accumulated in a tracking server through wireless multihop networks, and object tracking is performed at the tracking server. In order to estimate the trajectory of objects from sensor information, we introduce a novel concept of the virtual world, which consists of virtual micro-cells and virtual objects. Virtual objects are generated, transferred, and deleted in virtual micro-cells according to sensor information. In order to handle specific movements of objects in micro-cells, such as slowdown of passing objects in a narrow passageway, we also consider the generation of virtual objects according to interactions among virtual objects. In addition, virtual objects are generated when the tracking server estimates loss of sensor information in order to decrease the number of object tracking failures. Through simulations, we confirm that the ratio of successful tracking is improved by up to 29% by considering interactions among virtual objects. Furthermore, the tracking performance is improved up to 6% by considering loss of sensor information.
URL: https://global.ieice.org/en_transactions/information/10.1587/transinf.E94.D.1035/_p
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@ARTICLE{e94-d_5_1035,
author={Masakazu MURATA, Yoshiaki TANIGUCHI, Go HASEGAWA, Hirotaka NAKANO, },
journal={IEICE TRANSACTIONS on Information},
title={SHOT: Scenario-Type Hypothesis Object Tracking with Indoor Sensor Networks},
year={2011},
volume={E94-D},
number={5},
pages={1035-1044},
abstract={In the present paper, we propose an object tracking method called scenario-type hypothesis object tracking. In the proposed method, an indoor monitoring region is divided into multiple closed micro-cells using sensor nodes that can detect objects and their moving directions. Sensor information is accumulated in a tracking server through wireless multihop networks, and object tracking is performed at the tracking server. In order to estimate the trajectory of objects from sensor information, we introduce a novel concept of the virtual world, which consists of virtual micro-cells and virtual objects. Virtual objects are generated, transferred, and deleted in virtual micro-cells according to sensor information. In order to handle specific movements of objects in micro-cells, such as slowdown of passing objects in a narrow passageway, we also consider the generation of virtual objects according to interactions among virtual objects. In addition, virtual objects are generated when the tracking server estimates loss of sensor information in order to decrease the number of object tracking failures. Through simulations, we confirm that the ratio of successful tracking is improved by up to 29% by considering interactions among virtual objects. Furthermore, the tracking performance is improved up to 6% by considering loss of sensor information.},
keywords={},
doi={10.1587/transinf.E94.D.1035},
ISSN={1745-1361},
month={May},}
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TY - JOUR
TI - SHOT: Scenario-Type Hypothesis Object Tracking with Indoor Sensor Networks
T2 - IEICE TRANSACTIONS on Information
SP - 1035
EP - 1044
AU - Masakazu MURATA
AU - Yoshiaki TANIGUCHI
AU - Go HASEGAWA
AU - Hirotaka NAKANO
PY - 2011
DO - 10.1587/transinf.E94.D.1035
JO - IEICE TRANSACTIONS on Information
SN - 1745-1361
VL - E94-D
IS - 5
JA - IEICE TRANSACTIONS on Information
Y1 - May 2011
AB - In the present paper, we propose an object tracking method called scenario-type hypothesis object tracking. In the proposed method, an indoor monitoring region is divided into multiple closed micro-cells using sensor nodes that can detect objects and their moving directions. Sensor information is accumulated in a tracking server through wireless multihop networks, and object tracking is performed at the tracking server. In order to estimate the trajectory of objects from sensor information, we introduce a novel concept of the virtual world, which consists of virtual micro-cells and virtual objects. Virtual objects are generated, transferred, and deleted in virtual micro-cells according to sensor information. In order to handle specific movements of objects in micro-cells, such as slowdown of passing objects in a narrow passageway, we also consider the generation of virtual objects according to interactions among virtual objects. In addition, virtual objects are generated when the tracking server estimates loss of sensor information in order to decrease the number of object tracking failures. Through simulations, we confirm that the ratio of successful tracking is improved by up to 29% by considering interactions among virtual objects. Furthermore, the tracking performance is improved up to 6% by considering loss of sensor information.
ER -