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Rintaro CHUJO Atsunobu SUZUKI Ari HAUTASAARI
Text-based communication, such as text chat, is commonly employed in various contexts, both professional and personal. However, it lacks the rich emotional cues present in verbal and visual forms of communication, such as facial expressions and tone of voice, making it more challenging to convey emotions and increasing the likelihood of misunderstandings. In this study, we focused on typefaces as emotional cues employed in text-based communication and investigated the influence of font design on impression formation and decision-making through two experiments. The results of the experiments revealed the relationship between Japanese typeface design and impression formation, and indicated that advice presented in a font evoking an impression of high confidence was more likely to be accepted than advice presented in a font evoking an impression of low confidence.
Akiyoshi SHINDO Shogo FUKUSHIMA Ari HAUTASAARI Takeshi NAEMURA
A user wearing a Head-Mounted Display (HMD) is likely to feel isolated when sharing virtual reality (VR) experiences with Non-HMD users in the same physical space due to not being able to see the real space outside the virtual world. This research proposes a method for an HMD user to recognize the Non-HMD users' gaze and attention via a projector attached to the HMD. In the proposed approach, the projected HMD user's view is filtered darker than default, and when Non-HMD users point controllers towards the projected view, the filter is removed from a circular area for both HMD and Non-HMD users indicating which region the Non-HMD users are viewing. We conducted two user studies showing that the Non-HMD users' gaze can be recognized with the proposed method, and investigated the preferred range for the alpha value and the size of the area for removing the filter for the HMD user.