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[Author] Chung-Ming WANG(4hit)

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  • Data Hiding Approach for Point-Sampled Geometry

    Chung-Ming WANG  Peng-Cheng WANG  

     
    PAPER-Fundamental Theories for Communications

      Vol:
    E88-B No:1
      Page(s):
    190-194

    We present a novel scheme for digital steganography of point-sampled geometry in the spatial domain. Our algorithm is inspired by the concepts proposed by Cayre and Macq for 3D polygonal models. It employs a principal component analysis (PCA), resulting in a blind approach. We validate our scheme with various model complexities in terms of capacity, complexity, visibility, and security. This scheme is robust against translation, rotation, and scaling operations. It is fast and can achieve high data capacity with insignificant visual distortion in the stego models.

  • A Novel Algorithm for Sampling Uniformly in the Directional Space of a Cone

    Chung-Ming WANG  Chung-Hsien CHANG  Nen-Chin HWANG  Yuan-Yu TSAI  

     
    PAPER-Digital Signal Processing

      Vol:
    E89-A No:9
      Page(s):
    2351-2355

    We present a novel, simple, efficient algorithm to generate random samples uniformly on the directional space of a cone. This algorithm has three advantages over the conventional non-uniform approach. First, to the best of our knowledge, this algorithm is original for uniformly sampling smaller areas of cones. Second, it is faster. Third, it always generates valid samples, which is not possible for the conventional approach.

  • Progressive Spectral Rendering Using Wavelet Decomposition

    Jin-Ren CHERN  Chung-Ming WANG  

     
    LETTER-Computer Graphics

      Vol:
    E88-D No:2
      Page(s):
    341-345

    We propose a novel approach based on wavelet decomposition for progressive full spectral rendering. In the fourth progressive stage, our method renders an image that is 95% similar to the final non-progressive approach but requires less than 70% of the execution time. The quality of the rendered image is visually plausible that is indistinguishable from that of the non-progressive method. Our approach is graceful, efficient, progressive, and flexible for full spectral rendering.

  • A Novel Approach to Sampling the Coiled Tubing Surface with an Application for Monte Carlo Direct Lighting

    Chung-Ming WANG  Peng-Cheng WANG  

     
    PAPER-Computer Graphics

      Vol:
    E87-D No:6
      Page(s):
    1545-1553

    Sampling is important for many applications in research areas such as graphics, vision, and image processing. In this paper, we present a novel stratified sampling algorithm (SSA) for the coiled tubing surface with a given probability density function. The algorithm is developed from the inverse function of the integration for the areas of the coiled tubing surface. We exploit a Hierarchical Allocation Strategy (HAS) to preserve sample stratification when generating any desirable sample numbers. This permits us to reduce variances when applying our algorithm to Monte Carlo Direct Lighting for realistic image generation. We accelerate the sampling process using a segmentation technique in the integration domain. Our algorithm thus runs 324 orders of magnitude faster when using faster SSA algorithm where the order of the magnitude is proportional to the sample numbers. Finally, we employ a parabolic interpolation technique to decrease the average errors occurred for using the segmentation technique. This permits us to produce nearly constant average errors, independent of the sample numbers. The proposed algorithm is novel, efficient in computing and feasible for realistic image generation using Monte Carlo method.