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David AVIS Sonoko MORIYAMA Masaki OWARI
The first part of this paper contains an introduction to Bell inequalities and Tsirelson's theorem for the non-specialist. The next part gives an explicit optimum construction for the "hard" part of Tsirelson's theorem. In the final part we describe how upper bounds on the maximal quantum violation of Bell inequalities can be obtained by an extension of Tsirelson's theorem, and survey very recent results on how exact bounds may be obtained by solving an infinite series of semidefinite programs.
David AVIS Antoine DEZA Shmuel ONN
The classical game of peg solitaire has uncertain origins, but was certainly popular by the time of Louis XIV, and was described by Leibniz in 1710. One of the classical problems concerning peg solitaire is the feasibility issue. An early tool used to show the infeasibility of various peg games is the rule-of-three [Suremain de Missery 1841]. In the 1960s the description of the solitaire cone [Boardman and Conway] provides necessary conditions: valid inequalities over this cone, known as pagoda functions, were used to show the infeasibility of various peg games. In this paper, we recall these necessary conditions and present new developments: the lattice criterion, which generalizes the rule-of-three; and results on the strongest pagoda functions, the facets of the solitaire cone.
David AVIS Jun HASEGAWA Yosuke KIKUCHI Yuuya SASAKI
This paper deals with graph colouring games, an example of pseudo-telepathy, in which two players can convince a verifier that a graph G is c-colourable where c is less than the chromatic number of the graph. They win the game if they convince the verifier. It is known that the players cannot win if they share only classical information, but they can win in some cases by sharing entanglement. The smallest known graph where the players win in the quantum setting, but not in the classical setting, was found by Galliard, Tapp and Wolf and has 32,768 vertices. It is a connected component of the Hadamard graph GN with N=c=16. Their protocol applies only to Hadamard graphs where N is a power of 2. We propose a protocol that applies to all Hadamard graphs. Combined with a result of Frankl, this shows that the players can win on any induced subgraph of G12 having 1609 vertices, with c=12. Moreover combined with a result of Godsil and Newman, our result shows that all Hadamard graphs GN (N ≥ 12) and c=N yield pseudo-telepathy games.