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[Author] Haiyang YU(2hit)

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  • Detection of Displacement Vectors through Edge Segment Detection

    Haiyang YU  Seizaburo NIITSUMA  

     
    PAPER-Computation and Computational Models

      Vol:
    E91-D No:2
      Page(s):
    234-242

    The research on displacement vector detection has gained increasing attention in recent years. However, no relationship between displacement vectors and the outlines of objects in motion has been established. We describe a new method of detecting displacement vectors through edge segment detection by emphasizing the correlation between displacement vectors and their outlines. Specifically, after detecting an edge segment, the direction of motion of the edge segment can be inferred through the variation in the values of the Laplacian-Gaussian filter at the position near the edge segment before and after the motion. Then, by observing the degrees of displacement before and after the motion, the displacement vector can be calculated. The accuracy compared to other methods of displacement vector detection demonstrates the feasibility of this method.

  • A Novel Earthquake Education System Based on Virtual Reality

    Xiaoli GONG  Yanjun LIU  Yang JIAO  Baoji WANG  Jianchao ZHOU  Haiyang YU  

     
    PAPER-Human-computer Interaction

      Pubricized:
    2015/09/16
      Vol:
    E98-D No:12
      Page(s):
    2242-2249

    An earthquake is a destructive natural disaster, which cannot be predicted accurately and causes devastating damage and losses. In fact, many of the damages can be prevented if people know what to do during and after earthquakes. Earthquake education is the most important method to raise public awareness and mitigate the damage caused by earthquakes. Generally, earthquake education consists of conducting traditional earthquake drills in schools or communities and experiencing an earthquake through the use of an earthquake simulator. However, these approaches are unrealistic or expensive to apply, especially in underdeveloped areas where earthquakes occur frequently. In this paper, an earthquake drill simulation system based on virtual reality (VR) technology is proposed. A User is immersed in a 3D virtual earthquake environment through a head mounted display and is able to control the avatar in a virtual scene via Kinect to respond to the simulated earthquake environment generated by SIGVerse, a simulation platform. It is a cost effective solution and is easy to deploy. The design and implementation of this VR system is proposed and a dormitory earthquake simulation is conducted. Results show that powerful earthquakes can be simulated successfully and the VR technology can be applied in the earthquake drills.