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Huabing ZHU Tony K.Y. CHAN Lizhe WANG Reginald C. JEGATHESE
This paper presents a prototype of a distributed 3D rendering system in a hierarchical Grid environment. 3D rendering with massive data sets is a computationally intensive task. In order to make full use of computational resources on Grids, a hierarchical system architecture is designed to run over multiple clusters. This architecture involves both sort-first and sort-last parallel rendering algorithms to achieve excellent scalability, rendering performance and load balance.