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[Author] Jae-Gon KIM(10hit)

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  • Design of the Mobile Agent Anonymity Framework in Ubiquitous Computing Environments

    Jae-gon KIM  Gu Su KIM  Young Ik EOM  

     
    LETTER-Contents Technology and Web Information Systems

      Vol:
    E89-D No:12
      Page(s):
    2990-2993

    In ubiquitous computing environments supporting mobile agents, agent anonymity is a critical issue in protecting the privacy of users. Agent anonymity means that no other entity can identify the identity of the agent performing an action. For agent anonymity, the information, that the user creates or contributes to, and the agent itself should not be revealed, which can be accomplished by hiding the identity of the agent working on behalf of the user. In this paper, an anonymity framework is described for mobile agent systems, providing agent anonymity facilities using agent identity encryption and access control facilities, based on partially blind signature. It is possible to service anonymous mobile agents in ubiquitous computing environments while reducing the abuse resulting from anonymity, by deploying the proposed agent anonymity framework.

  • Fast Transform Unit Decision for HEVC

    Jangbyung KANG  Jin-Soo KIM  Jae-Gon KIM  Haechul CHOI  

     
    LETTER-Image Processing and Video Processing

      Vol:
    E97-D No:8
      Page(s):
    2205-2208

    For the High Efficiency Video Coding (HEVC) standard, a fast transform unit (TU) decision method is proposed. HEVC defines the TU representing a region sharing the same transformation, and it supports various transform sizes from 4×4 to 32×32 by using a quadtree of TUs. The various sizes of TUs can provide good coding efficiency, whereas it may dramatically increase encoding complexity. Assuming that a TU with highly compacted energy is unlikely to be split, the proposed method determines an appropriate TU size according to the position of the last non-zero transform coefficient. Experimental results show that this reduces encoding run time by 17.2% with a negligible coding loss of 0.78% BD-rate for the random-access scenario.

  • Efficient Rate Control Scheme Using Complexity of Macro Block for MPEG-2 Transcoder

    Sang-Min KWAK  Jae-Gon KIM  Jong-Ki HAN  

     
    LETTER-Image Processing and Video Processing

      Vol:
    E90-D No:8
      Page(s):
    1316-1319

    When the bit rate of a compressed video sequence is reduced by a frequency domain transcoder system, the rate control scheme plays a very important role in maintaining consistent video quality. In this paper, we propose an efficient rate control scheme based on the complexity of MB (Macro Block) while conventional transcoding schemes use that of a picture. Since the frequency domain transcoder has to calculate the spatial activity of MB to adjust the quantization step, a process of converting the DCT (Discrete Cosine Transform) data into spatial one is required. The proposed scheme calculates the spatial activity from DCT data without converting them to pixel domain.

  • Design of Asymmetric VQ Codebooks Incorporating Channel Coding

    Jong-Ki HAN  Jae-Gon KIM  

     
    PAPER-Communication Theory and Signals

      Vol:
    E91-A No:8
      Page(s):
    2195-2204

    In this paper, a communication system using vector quantization (VQ) and channel coding is considered. Here, a design scheme has been proposed to optimize source codebooks in the transmitter and the receiver. In the proposed algorithm, the overall distortion including both the quantization error and channel distortion is minimized. The proposed algorithm is different from the previous work by the facts that the channel encoder is used in the VQ-based communication system, and the source VQ codebook used in the transmitter is different from the one used by the receiver, i.e. asymmetric VQ system. And the bounded-distance decoding (BDD) technique is used to combat the ambiguousness in the channel decoder. We can see from the computer simulations that the optimized system based on the proposed algorithm outperforms a conventional system based on a symmetric VQ codebook. Also, the proposed algorithm enables a reliable image communication over noisy channels.

  • Wider Depth Dynamic Range Using Occupancy Map Correction for Immersive Video Coding

    Sung-Gyun LIM  Dong-Ha KIM  Kwan-Jung OH  Gwangsoon LEE  Jun Young JEONG  Jae-Gon KIM  

     
    LETTER-Image Processing and Video Processing

      Pubricized:
    2023/02/10
      Vol:
    E106-D No:5
      Page(s):
    1102-1105

    The MPEG Immersive Video (MIV) standard for immersive video coding provides users with an immersive sense of 6 degrees of freedom (6DoF) of view position and orientation by efficiently compressing multiview video acquired from different positions in a limited 3D space. In the MIV reference software called Test Model for Immersive Video (TMIV), the number of pixels to be compressed and transmitted is reduced by removing inter-view redundancy. Therefore, the occupancy information that indicates whether each pixel is valid or invalid must also be transmitted to the decoder for viewport rendering. The occupancy information is embedded in a geometry atlas and transmitted to the decoder side. At this time, to prevent occupancy errors that may occur during the compression of the geometry atlas, a guard band is set in the depth dynamic range. Reducing this guard band can improve the rendering quality by allowing a wider dynamic range for depth representation. Therefore, in this paper, based on the analysis of occupancy error of the current TMIV, two methods of occupancy error correction which allow depth dynamic range extension in the case of computer-generated (CG) sequences are presented. The experimental results show that the proposed method gives an average 2.2% BD-rate bit saving for CG compared to the existing TMIV.

  • Enhanced Derivation of Model Parameters for Cross-Component Linear Model (CCLM) in VVC

    Yong-Uk YOON  Do-Hyeon PARK  Jae-Gon KIM  

     
    LETTER-Image Processing and Video Processing

      Pubricized:
    2019/10/30
      Vol:
    E103-D No:2
      Page(s):
    469-471

    Cross-component linear model (CCLM) has been recently adopted as a chroma intra-prediction tool in Versatile Video Coding (VVC), which is being developed as a new video coding standard. CCLM predicts chroma components from luma components through a linear model based on assumption of linear correlation between both components. A linear model is derived from the reconstructed neighboring luma and chroma samples of the current coding block by linear regression. A simplified linear modeling method recently adopted in the test model of VVC (VTM) 3.0 significantly reduces computational complexity of deriving model parameters with considerable coding loss. This letter proposes a method of linear modeling to compensate the coding loss of the simplified linear model. In the proposed method, the model parameters which are quite roughly derived in the existing simplified linear model are refined more accurately using individual method to derive each parameter. Experimental results show that, compared to VTM 3.0, the proposed method gives 0.08%, 0.52% and 0.55% Bjotegaard-Delta (BD)-rate savings, for Y, Cb and Cr components, respectively, in the All-Intra (AI) configuration with negligible computational complexity increase.

  • Efficient Methods of Inactive Regions Padding for Segmented Sphere Projection (SSP) of 360 Video

    Yong-Uk YOON  Yong-Jo AHN  Donggyu SIM  Jae-Gon KIM  

     
    LETTER-Image Processing and Video Processing

      Pubricized:
    2018/08/20
      Vol:
    E101-D No:11
      Page(s):
    2836-2839

    In this letter, methods of inactive regions padding for Segmented Sphere Projection (SSP) of 360 videos are proposed. A 360 video is projected onto a 2D plane to be coded with diverse projection formats. Some projection formats have inactive regions in the converted 2D plane such as SSP. The inactive regions may cause visual artifacts as well as coding efficiency decrease due to discontinuous boundaries between active and inactive regions. In this letter, to improve coding efficiency and reduce visual artifacts, the inactive regions are padded by using two types of adjacent pixels in either rectangular-face or circle-face boundaries. By padding the inactive regions with the highly correlated adjacent pixels, the discontinuities between active and inactive regions are reduced. The experimental results show that, in terms of end-to-end Weighted to Spherically uniform PSNR (WS-PSNR), the proposed methods achieve 0.3% BD-rate reduction over the existing padding method for SSP. In addition, the visual artifacts along the borders between discontinuous faces are noticeably reduced.

  • A Selective Block Encoding Scheme Based on Motion Information Feedback in Distributed Video Coding

    Jin-soo KIM  Jae-Gon KIM  Kwang-deok SEO  

     
    LETTER-Multimedia Systems for Communications

      Vol:
    E94-B No:3
      Page(s):
    860-862

    We propose an efficient selective block encoding scheme with motion information feedback in distributed video coding (DVC). The proposed scheme estimates the spatial and temporal matching costs for each block in the side information (SI) and for the blocks with high matching costs, the motion information is provided to the encoder side to selectively encode the motion-compensated frame difference signal. Experimental results show that the proposed scheme outperforms the recently developed DVC algorithms.

  • Efficient Patch Merging for Atlas Construction in 3DoF+ Video Coding

    Hyun-Ho KIM  Sung-Gyun LIM  Gwangsoon LEE  Jun Young JEONG  Jae-Gon KIM  

     
    LETTER-Image Processing and Video Processing

      Pubricized:
    2020/12/14
      Vol:
    E104-D No:3
      Page(s):
    477-480

    The emerging three degree of freedom plus (3DoF+) video provides more interactive and deep immersive visual experience. 3DoF+ video introduces motion parallax to 360 video providing omnidirectional view with limited changes of the view position. A large set of views are required to support such 3DoF+ visual experience, hence it is essential to compress a tremendous amount of 3DoF+ video. Recently, MPEG is developing a standard for efficient coding of 3DoF+ video that consists of multiple videos, and its test model named Test Model for Immersive Video (TMIV). In the TMIV, the redundancy between the input source views is removed as much as possible by selecting one or several basic views and predicting the remaining views from the basic views. Each unpredicted region is cropped to a bounding box called patch, and then a large number of patches are packed into atlases together with the selected basic views. As a result, multiple source views are converted into one or more atlas sequences to be compressed. In this letter, we present an improved clustering method using patch merging in the atlas construction in the TMIV. The proposed method achieves significant BD-rate reduction in terms of various end-to-end evaluation metrics in the experiment, and was adopted in TMIV6.0.

  • Simplified Triangular Partitioning Mode in Versatile Video Coding

    Dohyeon PARK  Jinho LEE  Jung-Won KANG  Jae-Gon KIM  

     
    LETTER-Image Processing and Video Processing

      Pubricized:
    2019/10/30
      Vol:
    E103-D No:2
      Page(s):
    472-475

    The emerging Versatile Video Coding (VVC) standard currently adopts Triangular Partitioning Mode (TPM) to make more flexible inter prediction. Due to the motion search and motion storage for TPM, the complexity of the encoder and decoder is significantly increased. This letter proposes two simplifications of TPM for reducing the complexity of the current design. One simplification is to reduce the number of combinations of motion vectors for both partitions to be checked. The method gives 4% encoding time decrease with negligible BD-rate loss. Another one is to remove the reference picture remapping process in the motion vector storage of TPM. It reduces the complexity of the encoder and decoder without a BD-rate change for the random-access configuration.