The search functionality is under construction.
The search functionality is under construction.

Author Search Result

[Author] Michitaka HIROSE(2hit)

1-2hit
  • A Motion Vector Search Algorithm Based on a Simple Search-Block Interpolation Scheme

    Yankang WANG  Makoto ANDO  Tomohiro TANIKAWA  Kazuhiro YOSHIDA  Jun YAMASHITA  Hideaki KUZUOKA  Michitaka HIROSE  

     
    LETTER-Multimedia Systems

      Vol:
    E87-B No:2
      Page(s):
    384-389

    This paper presents a block-based motion vector search algorithm for video coding based on an interpolation scheme of search blocks. The basic idea of motion vector estimation between frames is to select a block in the previous frame that best matches a block in the current frame by minimizing the difference between them. In most of the search algorithms, however, the best-match block can only be on a pre-defined grid pattern. Although using a pre-defined pattern increases the search efficiency, it may also reduce the search accuracy. To balance the two aspects and to fully utilize the block information, we propose a strategy, which, instead of selecting from pre-defined blocks, searches for a best match interpolated from the pre-defined blocks. Experiment results demonstrate a better accuracy and efficiency of this search method than some commonly-used methods for different kinds of motion.

  • Virtual Playground and Communication Environments for Children

    Michitaka HIROSE  Masaaki TANIGUCHI  Yoshiyuki NAKAGAKI  Kenji NIHEI  

     
    INVITED PAPER

      Vol:
    E77-D No:12
      Page(s):
    1330-1334

    We have developed a Virtual Playground," which allows various activities such as virtual playground and virtual visiting areas for hospitalized children who can not usually go outside. A Virtual Playground system is composed of TV monitors, joysticks, cameras, video transmission devices, and a graphics workstation. In a Virtual Playground environment, children can experience what is impossible or difficult during their stay in a hospital. We have completed a couple of experiments already and discussed its effects.* In our recent work, we also introduced a simple version of the Cave display to the Virtual Playground system.