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Sunkeol WOO Hoongee YANG Minkee PARK Bongsoon KANG
This letter presents a method to simulate a phase-included UWB channel impulse responses for a given indoor channel. In this method we decompose a UWB pulse into a finite number of spectral components. This enables the received signal to be determined by the sum of the convolutions between each spectral component and a corresponding frequency-dependent UWB channel impulse response. The ray-tracing algorithm is applied to calculate the amplitude and the phase of each frequency-dependent channel impulse response. Based on the calculated results, we finally show the simulation of the UWB channel impulse response.
In this paper, a new method for displaying a surface deformation is proposed to provide sufficient realism in virtual environment. The approach selected in this paper is based on the fuzzy model and it is sufficient that only one additional rule be added to the fuzzy model to display a surface deformation. Furthermore, designers can easily determine which parameters should be used and how much they should be changed in order to alter shapes as required. The proposed method, thus, is a simple, but effective technique that can also be applied to real time operation and makes it possible to act on several surface points simultaneously. The results of the computer simulation are also given to demonstrate the validity of the proposed algorithm.