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[Author] Naoki FUKUTA(4hit)

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  • DODDLE-OWL: Interactive Domain Ontology Development with Open Source Software in Java

    Takeshi MORITA  Naoki FUKUTA  Noriaki IZUMI  Takahira YAMAGUCHI  

     
    PAPER-Knowledge Engineering

      Vol:
    E91-D No:4
      Page(s):
    945-958

    In this paper, we propose an interactive domain ontology development environment called DODDLE-OWL. DODDLE-OWL refers to existing ontologies and supports the semi-automatic construction of taxonomic and other relationships in domain ontologies from documents. Integrating several modules, DODDLE-OWL is a practical and interactive domain ontology development environment. In order to evaluate the efficiency of DODDLE-OWL, we compared DODDLE-OWL with popular manual-building method. In order to evaluate the scalability of DODDLE-OWL, we constructed a large sized ontology over 34,000 concepts in the field of rocket operation using DODDLE-OWL. Through the above evaluation, we confirmed the efficiency and the scalability of DODDLE-OWL. Currently, DODDLE-OWL is open source software in Java and has 100 and more users from 20 and more countries.

  • Query Rewriting or Ontology Modification? Toward a Faster Approximate Reasoning on LOD Endpoints

    Naoki YAMADA  Yuji YAMAGATA  Naoki FUKUTA  

     
    PAPER-Artificial Intelligence, Data Mining

      Pubricized:
    2017/09/15
      Vol:
    E100-D No:12
      Page(s):
    2923-2930

    On an inference-enabled Linked Open Data (LOD) endpoint, usually a query execution takes longer than on an LOD endpoint without inference engine due to its processing of reasoning. Although there are two separate kind of approaches, query modification approaches, and ontology modifications have been investigated on the different contexts, there have been discussions about how they can be chosen or combined for various settings. In this paper, for reducing query execution time on an inference-enabled LOD endpoint, we compare these two promising methods: query rewriting and ontology modification, as well as trying to combine them into a cluster of such systems. We employ an evolutionary approach to make such rewriting and modification of queries and ontologies based on the past-processed queries and their results. We show how those two approaches work well on implementing an inference-enabled LOD endpoint by a cluster of SPARQL endpoints.

  • A Graphical RDF-Based Meta-Model Management Tool

    Takeshi MORITA  Noriaki IZUMI  Naoki FUKUTA  Takahira YAMAGUCHI  

     
    PAPER

      Vol:
    E89-D No:4
      Page(s):
    1368-1377

    We propose a tool to manage several sorts of relationships among RDF (Resource Description Framework) and RDFS (RDF Schema). Our tool consists of three main functions: graphical editing of RDF descriptions, graphical editing of RDFS descriptions, and meta-model management facilities. In this paper, we focus on the meta-model management, a key concept which is defined as the appropriate management of the correspondence between a model and its meta-model: especially, the class and property in the meta-model, and the type of RDF resource and property in the model. The above facilities are implemented based on the plug-in system. We provide basic plug-in modules for checking the consistency of RDFS classes and properties. The prototyping tool, called MR3 (Meta-Model Management based on RDFs Revision Reflection), is implemented by Java language. Through an experiment using MR3, we show how MR3 contributes to the Semantic Web paradigm from the standpoint of RDFs description management.

  • Cyber-Physical Hybrid Environment Using a Largescale Discussion System Enhances Audiences' Participation and Satisfaction in the Panel Discussion

    Satoshi KAWASE  Takayuki ITO  Takanobu OTSUKA  Akihisa SENGOKU  Shun SHIRAMATSU  Tokuro MATSUO  Tetsuya OISHI  Rieko FUJITA  Naoki FUKUTA  Katsuhide FUJITA  

     
    PAPER-Creativity Support Systems and Decision Support Systems

      Pubricized:
    2018/01/19
      Vol:
    E101-D No:4
      Page(s):
    847-855

    Performance based on multi-party discussion has been reported to be superior to that based on individuals. However, it is impossible that all participants simultaneously express opinions due to the time and space limitations in a large-scale discussion. In particular, only a few representative discussants and audiences can speak in conventional unidirectional discussions (e.g., panel discussion), although many participants gather for the discussion. To solve these problems, in this study, we proposed a cyber-physical discussion using “COLLAGREE,” which we developed for building consensus of large-scale online discussions. COLLAGREE is equipped with functions such as a facilitator, point ranking system, and display of discussion in tree structure. We focused on the relationship between satisfaction with the discussion and participants' desire to express opinions. We conducted the experiment in the panel discussion of an actual international conference. Participants who were audiences in the floor used COLLAGREE during the panel discussion. They responded to questionnaires after the experiment. The main findings are as follows: (1) Participation in online discussion was associated with the satisfaction of the participants; (2) Participants who desired to positively express opinions joined the cyber-space discussion; and (3) The satisfaction of participants who expressed opinions in the cyber-space discussion was higher than those of participants who expressed opinions in the real-space discussion and those who did not express opinions in both the cyber- and real-space discussions. Overall, active behaviors in the cyber-space discussion were associated with participants' satisfaction with the entire discussion, suggesting that cyberspace provided useful alternative opportunities to express opinions for audiences who used to listen to conventional unidirectional discussions passively. In addition, a complementary relationship exists between participation in the cyber-space and real-space discussions. These findings can serve to create a user-friendly discussion environment.