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[Author] Nicolas De MAUROY(1hit)

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  • On the Precision of Textures

    Frank NIELSEN  Nicolas De MAUROY  

     
    PAPER

      Vol:
    E84-D No:12
      Page(s):
    1684-1689

    In this paper, we first introduce the notion of texture precision given the 3d geometry of a scene. We then provide an algorithm to acquire a texture/color map of the scene within a given precision. The texture map is obtained using projective devices (like pinhole sensing device) from data acquired either in the real world or computer-synthesized. Finally, we describe a procedure to obtain level of precisions by combining a modified edge-collapse geometry technique with an appropriate remapping texture engine. We report on our experiments and give perspectives for further research.