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[Author] Noriaki MURANAKA(2hit)

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  • Interactive Evolutionary Computation Using a Tabu Search Algorithm

    Hiroshi TAKENOUCHI  Masataka TOKUMARU  Noriaki MURANAKA  

     
    PAPER-Human-computer Interaction

      Vol:
    E96-D No:3
      Page(s):
    673-680

    We present an Interactive Tabu Search (ITS) algorithm to reduce the evaluation load of Interactive Evolutionary Computation (IEC) users. Most previous IEC studies used an evaluation interface that required users to provide evaluation values for all candidate solutions. However, user's burden with such an evaluation interface is large. Therefore, we propose ITS where users choose the favorite candidate solution from the presented candidate solutions. Tabu Search (TS) is recognized as an optimization technique. ITS evaluation is simpler than Interactive Genetic Algorithm (IGA) evaluation, in which users provide evaluation values for all candidate solutions. Therefore, ITS is effective for reducing user evaluation load. We evaluated the performance of our proposed ITS and a Normal IGA (NIGA), which is a conventional 10-stage evaluation, using a numerical simulation with an evaluation agent that imitates human preferences (Kansei). In addition, we implemented an ITS evaluation for a running-shoes-design system and examined its effectiveness through an experiment with real users. The simulation results showed that the evolution performance of ITS is better than that of NIGA. In addition, we conducted an evaluation experiment with 21 subjects in their 20 s to assess the effectiveness of these methods. The results showed that the satisfaction levels for the candidates generated by ITS and NIGA were approximately equal. Moreover, it was easier for test subjects to evaluate candidate solutions with ITS than with NIGA.

  • Rescue Support System with DTN for Earthquake Disasters

    Raito MATSUZAKI  Hiroyuki EBARA  Noriaki MURANAKA  

     
    PAPER-Network System

      Vol:
    E98-B No:9
      Page(s):
    1832-1847

    In a previous paper, we proposed a rescue support system for victims buried in an earthquake disaster by constructing an ad-hoc network using home-server based smart homes. However, this system has the following two problems: i) it cannot ensure sufficient density of home servers to realize adequate WLAN coverage, ii) the system does not consider areas in which home servers cannot be used such as parks and factories, for example. In this paper, we propose a new method using a delay tolerant network (DTN) technique. In this method, rescuers (such as rescue teams) with mobile devices relay information between disconnected networks by walking around during rescue activities. For a performance evaluation, we performed simulation experiments using a map of Abeno-ku, Osaka. From our results, we show that the proposed method increases the information acquisition rate, and that the network can be maintained. We also quantitatively show the penetration rate of smart homes needed for our system. In addition, we show that the rescue request system is more effective than other systems, and the method with the mobile device relay is better than without this method.