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[Author] Roberto CIPOLLA(3hit)

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  • Reconstruction of Architectural Scenes from Uncalibrated Photos and Maps

    Ignazio INFANTINO  Roberto CIPOLLA  Antonio CHELLA  

     
    PAPER

      Vol:
    E84-D No:12
      Page(s):
    1620-1625

    We consider the problem of reconstructing architectural scenes from multiple photographs taken from arbitrary viewpoints. The original contribution is the use of a map as a source of geometric constraints to obtain in a fast and simple way a detailed model of a scene. We suppose that images are uncalibrated and have at least one planar structure as a faade for exploiting the planar homography induced between world plane and image to calculate a first estimation of the projection matrix. Estimations are improved by using correspondences between images and map. We show how these simple constraints can be used to calibrate the cameras and recover the projection matrices for each viewpoint. Finally, triangulation is used to recover 3D models of the scene and to visualise new viewpoints. Our approach needs minimal a priori information about the camera being used. A working system has been designed and implemented to allow the user to interactively build a model from uncalibrated images from arbitrary viewpoints and a simple map.

  • Reconstruction of Outdoor Sculptures from Silhouettes under Approximate Circular Motion of an Uncalibrated Hand-Held Camera

    Kwan-Yee Kenneth WONG  Roberto CIPOLLA  

     
    PAPER-Reconstruction

      Vol:
    E87-D No:1
      Page(s):
    27-33

    This paper presents a novel technique for reconstructing an outdoor sculpture from an uncalibrated image sequence acquired around it using a hand-held camera. The technique introduced here uses only the silhouettes of the sculpture for both motion estimation and model reconstruction, and no corner detection nor matching is necessary. This is very important as most sculptures are composed of smooth textureless surfaces, and hence their silhouettes are very often the only information available from their images. Besides, as opposed to previous works, the proposed technique does not require the camera motion to be perfectly circular (e.g., turntable sequence). It employs an image rectification step before the motion estimation step to obtain a rough estimate of the camera motion which is only approximately circular. A refinement process is then applied to obtain the true general motion of the camera. This allows the technique to handle large outdoor sculptures which cannot be rotated on a turntable, making it much more practical and flexible.

  • Real Time Feature-Based Facial Tracking Using Lie Algebras

    Akira INOUE  Tom DRUMMOND  Roberto CIPOLLA  

     
    LETTER

      Vol:
    E84-D No:12
      Page(s):
    1733-1738

    We have developed a novel human facial tracking system that operates in real time at a video frame rate without needing any special hardware. The approach is based on the use of Lie algebra, and uses three-dimensional feature points on the targeted human face. It is assumed that the roughly estimated facial model (relative coordinates of the three-dimensional feature points) is known. First, the initial feature positions of the face are determined using a model fitting technique. Then, the tracking is operated by the following sequence: (1) capture the new video frame and render feature points to the image plane; (2) search for new positions of the feature points on the image plane; (3) get the Euclidean matrix from the moving vector and the three-dimensional information for the points; and (4) rotate and translate the feature points by using the Euclidean matrix, and render the new points on the image plane. The key algorithm of this tracker is to estimate the Euclidean matrix by using a least square technique based on Lie algebra. The resulting tracker performed very well on the task of tracking a human face.