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[Author] Suguru SAITO(6hit)

1-6hit
  • Efficient Screen Space Anisotropic Blurred Soft Shadows

    Zhongxiang ZHENG  Suguru SAITO  

     
    PAPER-Rendering

      Vol:
    E97-D No:8
      Page(s):
    2038-2045

    Shadow mapping is an efficient method to generate shadows in real time computer graphics and has broad variations from hard to soft shadow synthesis. Soft shadowing based on shadow mapping is a blurring technique on a shadow map or on screen space. Blurring on screen space has an advantage for efficient sampling on a shadow map, since the blurred target array has exactly the same coordinates as the screen. However, a previous blurring method on screen space has a drawback: the generated shadow is not correct when a view direction has a large angle to the normal of the shadowed plane. In this paper, we introduce a new screen space based method for soft shadowing that is fast and generates soft shadows more accurately than the previous screen space soft shadow mapping method. The resultant images show shadows produced by our method just stand in the same place, while shadows by the previous method change in terms of penumbra while the view moves. Surprisingly, although our method is more complex than the previous method, the measurement results of the calculation time show our method is almost the same performance. This is because it controls the blurring area more accurately and thus successfully reduces multiplications for blurring.

  • Motion Belts: Visualization of Human Motion Data on a Timeline

    Hiroshi YASUDA  Ryota KAIHARA  Suguru SAITO  Masayuki NAKAJIMA  

     
    PAPER-Computer Graphics

      Vol:
    E91-D No:4
      Page(s):
    1159-1167

    Because motion capture system enabled us to capture a number of human motions, the demand for a method to easily browse the captured motion database has been increasing. In this paper, we propose a method to generate simple visual outlines of motion clips, for the purpose of efficient motion data browsing. Our method unfolds a motion clip into a 2D stripe of keyframes along a timeline that is based on semantic keyframe extraction and the best view point selection for each keyframes. With our visualization, timing and order of actions in the motions are clearly visible and the contents of multiple motions are easily comparable. In addition, because our method is applicable for a wide variety of motions, it can generate outlines for a large amount of motions fully automatically.

  • Sketch-Based Evaluation of Image Segmentation Methods

    David GAVILAN  Hiroki TAKAHASHI  Suguru SAITO  Masayuki NAKAJIMA  

     
    PAPER

      Vol:
    E90-D No:1
      Page(s):
    156-164

    A method for evaluating image segmentation methods is proposed in this paper. The method is based on a perception model where the drawing act is used to represent visual mental percepts. Each segmented image is represented by a minimal set of features and the segmentation method is tested against a set of sketches that represent a subset of the original image database, using the Mahalanobis distance function. The covariance matrix is set using a collection of sketches drawn by different users. The different drawings are demonstrated to be consistent across users. This evaluation method can be used to solve the problem of parameter selection in image segmentation, as well as to show the goodness or limitations of the different segmentation algorithms. Different well-known color segmentation algorithms are analyzed with the proposed method and the nature of each one is discussed. This evaluation method is also compared with heuristic functions that serve for the same purpose, showing the importance of using users' pictorial knowledge.

  • Color Transfer between Images Based on Basic Color Category

    Youngha CHANG  Suguru SAITO  Masayuki NAKAJIMA  

     
    PAPER-Image Processing, Image Pattern Recognition

      Vol:
    E86-D No:12
      Page(s):
    2780-2785

    Usually, paintings are more appealing than photographic images. This is because paintings can incorporate styles based on the artist's subjective view of motif. This style can be distinguished by looking at elements such as motif, color, shape deformation and brush texture. In our work, we focus on the effect of "color" element and devise a method for transforming the color of an input photograph according to a reference painting. To do this, we consider basic color category concepts in the color transformation process. We assume that color transformations from one basic color category to another may cause peculiar feelings. Therefore, we restrict each color transformation within the same basic color category. For this, our algorithm first categorizes each pixel color of a photograph into one of eleven basic color categories. Next, for every pixel color of the photograph, the algorithm finds its corresponding color in the same category of a reference painting. Finally, the algorithm substitutes the pixel color with its corresponding color. In this way, we achieve large but natural color transformations of an image.

  • Query-by-Sketch Based Image Synthesis

    David GAVILAN  Suguru SAITO  Masayuki NAKAJIMA  

     
    PAPER-Image Processing and Video Processing

      Vol:
    E91-D No:9
      Page(s):
    2341-2352

    Using query-by-sketch we propose an application to efficiently create collages with some user interaction. Using rough color strokes that represent the target collage, images are automatically retrieved and segmented to create a seamless collage. The database is indexed using simple geometrical and color features for each region, and histograms that represent these features for each image. The image collection is then queried by means of a simple paint tool. The individual segments retrieved are added to the collage using Poisson image editing or alpha matting. The user is able to modify the default segmentations interactively, as well as the position, scale, and blending options for each object. The resulting collage can then be used as an input query to find other relevant images from the database.

  • Single-View Sketch Based Surface Modeling

    Alexis ANDRE  Suguru SAITO  Masayuki NAKAJIMA  

     
    PAPER-Image Recognition, Computer Vision

      Vol:
    E92-D No:6
      Page(s):
    1304-1311

    We propose a sketch-based modeling system where all user input is performed from a unique viewpoint. The strokes drawn by the user must not then be restricted to the drawing plane: their orientation in the 3D space is automatically determined by the system. The desired surface is reconstructed from a grid made of two groups of similar lines, that are considered co-planar. The orientation of the two sets of planes is determined by assuming that at the intersection of a representative line of each group, those two lines are perpendicular.