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Tatsuki KAWAGUCHI Yoshinori DOBASHI Tsuyoshi YAMAMOTO
Controlling fluid simulation is one of the important research topics in computer graphics. In this paper, we focus on controlling the simulation of cumuliform cloud formation. Using a previously proposed method for controlling cloud simulation the convergence speed is very slow; therefore, it takes a long time before the clouds form the desired shapes. We improved the method and accelerated the convergence by introducing a new mechanism for controlling the amount of water vapor added. We demonstrate the effectiveness of the proposed method by several examples.