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[Author] Tessai HAYAMA(4hit)

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  • Mining User Activity Patterns from Time-Series Data Obtained from UWB Sensors in Indoor Environments Open Access

    Muhammad FAWAD RAHIM  Tessai HAYAMA  

     
    PAPER

      Pubricized:
    2023/12/19
      Vol:
    E107-D No:4
      Page(s):
    459-467

    In recent years, location-based technologies for ubiquitous environments have aimed to realize services tailored to each purpose based on information about an individual's current location. To establish such advanced location-based services, an estimation technology that can accurately recognize and predict the movements of people and objects is necessary. Although global positioning system (GPS) has already been used as a standard for outdoor positioning technology and many services have been realized, several techniques using conventional wireless sensors such as Wi-Fi, RFID, and Bluetooth have been considered for indoor positioning technology. However, conventional wireless indoor positioning is prone to the effects of noise, and the large range of estimated indoor locations makes it difficult to identify human activities precisely. We propose a method to mine user activity patterns from time-series data of user's locationss in an indoor environment using ultra-wideband (UWB) sensors. An UWB sensor is useful for indoor positioning due to its high noise immunity and measurement accuracy, however, to our knowledge, estimation and prediction of human indoor activities using UWB sensors have not yet been addressed. The proposed method consists of three steps: 1) obtaining time-series data of the user's location using a UWB sensor attached to the user, and then estimating the areas where the user has stayed; 2) associating each area of the user's stay with a nearby landmark of activity and assigning indoor activities; and 3) mining the user's activity patterns based on the user's indoor activities and their transitions. We conducted experiments to evaluate the proposed method by investigating the accuracy of estimating the user's area of stay using a UWB sensor and observing the results of activity pattern mining applied to actual laboratory members over 30-days. The results showed that the proposed method is superior to a comparison method, Time-based clustering algorithm, in estimating the stay areas precisely, and that it is possible to reveal the user's activity patterns appropriately in the actual environment.

  • Practical Application of an e-Learning Support System Incorporating a Fill-in-the-Blank Question-Type Concept Map Open Access

    Takumi HASEGAWA  Tessai HAYAMA  

     
    PAPER

      Pubricized:
    2024/01/15
      Vol:
    E107-D No:4
      Page(s):
    477-485

    E-learning, which can be used anywhere and at any time, is very convenient and has been introduced to improve learning efficiency. However, securing a completion rate has been a major challenge. Recently, the learning forms of e-learning require learners to be introspective, deliberate, and logical and have proven to be incompatible with many learners with low completion rates. Thus, we developed an e-learning system that incorporates a fill-in-the-blank question-type concept map to deepen learners' understanding of learning contents while watching learning videos. The developed system promotes active learning reflectively and logically by allowing learners to answer blank question labels on concept maps from video content and labels associated with the blank question labels. We confirmed in the laboratory experiment by comparing with a conventional video-based learning system that the developed system encouraged a learner to do more system operations for rechecking the learning content and to better understand the learning contents while watching the learning video. As the next step, a field experiment is needed to investigate the usefulness and effectiveness of the developed system in actual environments in order to boost the practicality of the developed system. In this study, we introduced the developed system into the two class of the uviversity course and investigated the level of understanding to the learning contents, the system operations, and the usefulness of the developed system by comparing with those in the laboratory experiment. The results showed that the developed system provided to support the understanding to learning content and the usefulness of each function in the field experiment, as in the laboratory experiment. On the other hand, the students in the field experiment gave lower usefulness of the developed system than those in the lab experiment, suggesting that the students who attempted to thoroughly understand the learning contents in the field experiment were fewer than those in the lab experiment from their system operations during the learning.

  • Detecting TV Program Highlight Scenes Using Twitter Data Classified by Twitter User Behavior and Evaluating It to Soccer Game TV Programs

    Tessai HAYAMA  

     
    PAPER-Datamining Technologies

      Pubricized:
    2018/01/19
      Vol:
    E101-D No:4
      Page(s):
    917-924

    This paper presents a novel TV event detection method for automatically generating TV program digests by using Twitter data. Previous studies of TV program digest generation based on Twitter data have developed TV event detection methods that analyze the frequency time series of tweets that users made while watching a given TV program; however, in most of the previous studies, differences in how Twitter is used, e.g., sharing information versus conversing, have not been taken into consideration. Since these different types of Twitter data are lumped together into one category, it is difficult to detect highlight scenes of TV programs and correctly extract their content from the Twitter data. Therefore, this paper presents a highlight scene detection method to automatically generate TV program digests for TV programs based on Twitter data classified by Twitter user behavior. To confirm the effectiveness of the proposed method, experiments using 49 soccer game TV programs were conducted.

  • Qualitative, Quantitative Evaluation of Ideas in Brain Writing Groupware

    Ujjwal NEUPANE  Motoki MIURA  Tessai HAYAMA  Susumu KUNIFUJI  

     
    PAPER

      Vol:
    E90-D No:10
      Page(s):
    1493-1500

    The problem with traditional Brain Writing (BW) is that the users are restricted from viewing all sets of ideas at one time; and they are also restricted from writing down more than three ideas at a time. In this research we describe distributed experimental environment for BW which was designed to obtain better results and can thus eliminate the problems of traditional BW technique. The actual experimental system is an integration of three BW modes with mutually different features and characters. We conducted three different tests implementing this environment, and confirmed quality and quantity of ideas generated by three different groups. It was confirmed that unrestricted inputs are effective in generating a large quantity of ideas, whereas limiting the number of sharable/viewable ideas shows better tendency in some aspects. However, qualitative evaluation results were not confirmed as different functions show variant results. The evaluation of the functions that support viewing and sharing of ideas show that synergy is not always an advantage in generating ideas. The results of number of ideas in correlation with time show that 20 minutes time was appropriate to conduct BW in distributed environment.