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[Author] Toru AWASHIMA(3hit)

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  • Iterative Synthesis Methods Estimating Programmable-Wire Congestion in a Dynamically Reconfigurable Processor

    Takao TOI  Takumi OKAMOTO  Toru AWASHIMA  Kazutoshi WAKABAYASHI  Hideharu AMANO  

     
    PAPER-High-Level Synthesis and System-Level Design

      Vol:
    E94-A No:12
      Page(s):
    2619-2627

    Iterative synthesis methods for making aware of wire congestion are proposed for a multi-context dynamically reconfigurable processor (DRP) with a large number of processing elements (PEs) and programmable-wire connections. Although complex data-paths can be synthesized using the programmable-wire, its delay is long especially when wire connections are congested. We propose two iterative synthesis techniques between a high-level synthesizer (HLS) and the place & route tool to shorten the prolonged wire delay. First, we feed back wire delays for each context to a scheduler in the HLS. The experimental results showed that a critical-path delay was shorten by 21% on average for applications with timing closure problems. Second, we skip the routing and estimate wire delays based on the congestion. The synthesis time was shorten to 1/3 causing delay improvement rate degradation at two points on average.

  • Placement, Routing, and Compaction Algorithms for Analog Circuits

    Imbaby I. MAHMOUD  Toru AWASHIMA  Koji ASAKURA  Tatsuo OHTSUKI  

     
    PAPER-Algorithms for VLSI Design

      Vol:
    E76-A No:6
      Page(s):
    894-903

    The performance of analog circuits is strongly influenced by their layout. Performance specifications are usually translated into physical constraints such as symmetry, common orientation, and distance constraints among certain components. Automatic digital layout tools can be adopted and modified to deal with the imposed performance constraints on the analog layout. The selection and modifications of algorithms to handle the analog constraints became the area of research in analog layout systems. The existing systems are characterized by the use of stochastic optimization techniques based placement, grid based or channel routers, and lack of compaction. In this paper, algorithms for analog circuit placement, routing, and compaction are presented. The proposed algorithms consider the analog oriented constraints, which are important from an analog layout point of view, and reduce the computation cost. The placement algorithm is based on a force directed method and consists of two main phases, each of which includes a tuning procedure. In the first phase, we solve a set of simultaneous linear equations, based upon the attractive forces. These attractive forces represent the interconnection topology of given blocks and some specified constraints. Symmetry constraint is considered throughout the tuning procedure. In the second phase, block overlap resulting from the first phase is resolved iteratively, where each iteration is followed by the symmetry tuning procedure. Routing is performed using a line expansion based gridless router. Routing constraints are taken into account and several routing priorities are imposed on the nets. The compactor part employs a constraint graph based algorithm while considering the analog symmetry constraints. The algorithms are implemented and integrated within an analog layout design system. An experimental result for an OP AMP provided by MCNC benchmark is shown to demonstrate the performance of the algorithms.

  • Optimal Constraint Graph Generation Algorithm for Layout Compaction Using Enhanced Plane-Sweep Method

    Toru AWASHIMA  Masao SATO  Tatsuo OHTSUKI  

     
    PAPER

      Vol:
    E76-A No:4
      Page(s):
    507-512

    This paper presents an optimal constraint graph generation algorithm for graph-based one-dimensional layout compaction. The first published algorithm for this problem was the shadow-propagation algorithm. However, without sophisticated implementation of a shadow-front, complexity of the algorithm could fall into O(n2), where n is the number of layout objects. Although our algorithm, called the enhanced plane-sweep based graph generation algorithm, is an extension of the shadow-propagation algorithm, such a drawback is resolved by introducing an enhanced plane-sweep technique. The algorithm maintains multiple shadow-fronts simultaneously by storing them in a work-list called previous-boundary. Since a balanced search tree is selected for implementation of the worklist, total complexity of the algorithm is O(n log n) which is optimal. Experimental results show that the enhanced plane-sweep based graph generation algorithm runs in almost linear time with respect to the number of layout objects and is faster than the perpendicular plane-sweep algorithm which is also optimal in terms of time complexity.