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[Author] Tsukasa FUKUSATO(2hit)

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  • PPW Curves: a C2 Interpolating Spline with Hyperbolic Blending of Rational Bézier Curves

    Seung-Tak NOH  Hiroki HARADA  Xi YANG  Tsukasa FUKUSATO  Takeo IGARASHI  

     
    PAPER

      Pubricized:
    2022/05/26
      Vol:
    E105-D No:10
      Page(s):
    1704-1711

    It is important to consider curvature properties around the control points to produce natural-looking results in the vector illustration. C2 interpolating splines satisfy point interpolation with local support. Unfortunately, they cannot control the sharpness of the segment because it utilizes trigonometric function as blending function that has no degree of freedom. In this paper, we alternate the definition of C2 interpolating splines in both interpolation curve and blending function. For the interpolation curve, we adopt a rational Bézier curve that enables the user to tune the shape of curve around the control point. For the blending function, we generalize the weighting scheme of C2 interpolating splines and replace the trigonometric weight to our novel hyperbolic blending function. By extending this basic definition, we can also handle exact non-C2 features, such as cusps and fillets, without losing generality. In our experiment, we provide both quantitative and qualitative comparisons to existing parametric curve models and discuss the difference among them.

  • DualMotion: Global-to-Local Casual Motion Design for Character Animations

    Yichen PENG  Chunqi ZHAO  Haoran XIE  Tsukasa FUKUSATO  Kazunori MIYATA  Takeo IGARASHI  

     
    PAPER

      Pubricized:
    2022/12/07
      Vol:
    E106-D No:4
      Page(s):
    459-468

    Animating 3D characters using motion capture data requires basic expertise and manual labor. To support the creativity of animation design and make it easier for common users, we present a sketch-based interface DualMotion, with rough sketches as input for designing daily-life animations of characters, such as walking and jumping. Our approach enables to combine global motions of lower limbs and the local motion of the upper limbs in a database by utilizing a two-stage design strategy. Users are allowed to design a motion by starting with drawing a rough trajectory of a body/lower limb movement in the global design stage. The upper limb motions are then designed by drawing several more relative motion trajectories in the local design stage. We conduct a user study and verify the effectiveness and convenience of the proposed system in creative activities.