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[Author] Yizhong XIN(4hit)

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  • An Investigation of Adaptive Pen Pressure Discretization Method Based on Personal Pen Pressure Use Profile

    Yizhong XIN  Xiangshi REN  

     
    PAPER-Human-computer Interaction

      Vol:
    E93-D No:5
      Page(s):
    1205-1213

    Continuous pen pressure can be used to operate multi-state widgets such as menus in pen based user interfaces. The number of levels into which the pen pressure space is divided determines the number of states in the multi-state widgets. To increase the optimal number of divisions of the pen pressure space and achieve greater pen pressure usability, we propose a new discretization method which divides the pen pressure space according to a personal pen pressure use profile. We present here four variations of the method: discretization according to personal/aggregation pen pressure use profile with/without visual feedback of uniform level widths and the traditional even discretization method. Two experiments were conducted respectively to investigate pen pressure use profile and to comparatively evaluate the performance of these methods. Results indicate that the subjects performed fastest and with the fewest errors when the pen pressure space was divided according to personal profile with visual feedback of uniform level widths (PU) and performed worst when the pen pressure space was divided evenly. With PU method, the optimal number of divisions of the pen pressure space was 8. Visual feedback of uniform level widths enhanced performance of uneven discretization. The findings of this study have implications for human-oriented pen pressure use in pen pressure based user interface designs.

  • Strategy for Improving Target Selection Accuracy in Indirect Touch Input

    Yizhong XIN  Ruonan LIU  Yan LI  

     
    PAPER-Human-computer Interaction

      Pubricized:
    2020/04/10
      Vol:
    E103-D No:7
      Page(s):
    1703-1709

    Aiming at the problem of low accuracy of target selection in indirect touch input, an indirect multi-touch input device was designed and built. We explored here four indirect touch input techniques which were TarConstant, TarEnlarge, TarAttract, TarEnlargeAttract, and investigated their performance when subjects completing the target selection tasks through comparative experiments. Results showed that TarEnlargeAttract enabled the shortest movement time along with the lowest error rate, 2349.9ms and 10.9% respectively. In terms of learning effect, both TarAttract and TarEnlargeAttract had learning effect on movement time, which indicated that the speed of these two techniques can be improved with training. Finally, the strategy of improving the accuracy of indirect touch input was given, which has reference significance for the interface design of indirect touch input.

  • Posture Recognition Technology Based on Kinect

    Yan LI  Zhijie CHU  Yizhong XIN  

     
    PAPER-Human-computer Interaction

      Pubricized:
    2019/12/12
      Vol:
    E103-D No:3
      Page(s):
    621-630

    Aiming at the complexity of posture recognition with Kinect, a method of posture recognition using distance characteristics is proposed. Firstly, depth image data was collected by Kinect, and three-dimensional coordinate information of 20 skeleton joints was obtained. Secondly, according to the contribution of joints to posture expression, 60 dimensional Kinect skeleton joint data was transformed into a vector of 24-dimensional distance characteristics which were normalized according to the human body structure. Thirdly, a static posture recognition method of the shortest distance and a dynamic posture recognition method of the minimum accumulative distance with dynamic time warping (DTW) were proposed. The experimental results showed that the recognition rates of static postures, non-cross-subject dynamic postures and cross-subject dynamic postures were 95.9%, 93.6% and 89.8% respectively. Finally, posture selection, Kinect placement, and comparisons with literatures were discussed, which provides a reference for Kinect based posture recognition technology and interaction design.

  • A Study of Inherent Pen Input Modalities for Precision Parameter Manipulations during Trajectory Tasks

    Yizhong XIN  Xiangshi REN  

     
    PAPER-Human-computer Interaction

      Vol:
    E92-D No:12
      Page(s):
    2454-2461

    Adjustment of a certain parameter in the course of performing a trajectory task such as drawing or gesturing is a common manipulation in pen-based interaction. Since pen tip information is confined to x-y coordinate data, such concurrent parameter adjustment is not easily accomplished in devices using only a pen tip. This paper comparatively investigates the performance of inherent pen input modalities (Pressure, Tilt, Azimuth, and Rolling) and Key Pressing with the non-preferred hand used for precision parameter manipulation during pen sliding actions. We elaborate our experimental design framework here and conduct experimentation to evaluate the effect of the five techniques. Results show that Pressure enabled the fastest performance along with the lowest error rate, while Azimuth exhibited the worst performance. Tilt showed slightly faster performance and achieved a lower error rate than Rolling. However, Rolling achieved the most significant learning effect on Selection Time and was favored over Tilt in subjective evaluations. Our experimental results afford a general understanding of the performance of inherent pen input modalities in the course of a trajectory task in HCI (human computer interaction).