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Zhenfeng SHI Liyang YU Ahmed A. ABD EL-LATIF Xiamu NIU
Incorporating insights from human visual perception into 3D object processing has become an important research field in computer graphics during the past decades. Many computational models for different applications have been proposed, such as mesh saliency, mesh roughness and mesh skeleton. In this letter, we present a novel Skeleton Modulated Topological Visual Perception Map (SMTPM) integrated with visual attention and visual masking mechanism. A new skeletonisation map is presented and used to modulate the weight of saliency and roughness. Inspired by salient viewpoint selection, a new Loop subdivision stencil decision based rapid viewpoint selection algorithm using our new visual perception is also proposed. Experimental results show that the SMTPM scheme can capture more richer visual perception information and our rapid viewpoint selection achieves high efficiency.
Zhenfeng SHI Dan LE Liyang YU Xiamu NIU
3D Mesh segmentation has become an important research field in computer graphics during the past few decades. Many geometry based and semantic oriented approaches for 3D mesh segmentation has been presented. However, only a few algorithms based on Markov Random Field (MRF) has been presented for 3D object segmentation. In this letter, we present a definition of mesh segmentation according to the labeling problem. Inspired by the capability of MRF combining the geometric information and the topology information of a 3D mesh, we propose a novel 3D mesh segmentation model based on MRF and Graph Cuts. Experimental results show that our MRF-based schema achieves an effective segmentation.
Zhenfeng SHI Xiamu NIU Liyang YU
Visual degradation is usually introduced during 3D mesh simplification. The main issue in mesh simplification is to maximize the simplification ratio while minimizing the visual degradation. Therefore, effective and objective evaluation of the visual degradation is essential in order to select the simplification ratio. Some objective geometric and subjective perceptual metrics have been proposed. However, few objective metrics have taken human visual characteristics into consideration. To evaluate the visual degradation introduced by mesh simplification for a 3D triangular object, we integrate the structural degradation with mesh saliency and propose a new objective and multi-scale evaluation metric named Global Perceptual Structural Degradation (GPSD). The proper selection of the simplification ratio under a given distance-to-viewpoint is also discussed in this paper. The accuracy and validity of the proposed metric have been demonstrated through subjective experiments. The experimental results confirm that the GPSD metric shows better 3D model-based multi-scale perceptual evaluation capability.