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[Keyword] 3-D image coding(2hit)

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  • Compression and Representation of 3-D Images

    Takeshi NAEMURA  Masahide KANEKO  Hiroshi HARASHIMA  

     
    INVITED SURVEY PAPER

      Vol:
    E82-D No:3
      Page(s):
    558-567

    This paper surveys the results of various studies on 3-D image coding. Themes are focused on efficient compression and display-independent representation of 3-D images. Most of the works on 3-D image coding have been concentrated on the compression methods tuned for each of the 3-D image formats (stereo pairs, multi-view images, volumetric images, holograms and so on). For the compression of stereo images, several techniques concerned with the concept of disparity compensation have been developed. For the compression of multi-view images, the concepts of disparity compensation and epipolar plane image (EPI) are the efficient ways of exploiting redundancies between multiple views. These techniques, however, heavily depend on the limited camera configurations. In order to consider many other multi-view configurations and other types of 3-D images comprehensively, more general platform for the 3-D image representation is introduced, aiming to outgrow the framework of 3-D "image" communication and to open up a novel field of technology, which should be called the "spatial" communication. Especially, the light ray based method has a wide range of application, including efficient transmission of the physical world, as well as integration of the virtual and physical worlds.

  • Data Compression and Interpolation of Multi-View Image Set

    Toshiaki FUJII  Hiroshi HARASHIMA  

     
    PAPER

      Vol:
    E77-D No:9
      Page(s):
    987-995

    This paper is concerned with the data compression and interpolation of multi-view image set. In this paper, we propose a novel disparity compensation scheme based on geometric relationship. We first investigate the geometric relationship between a point in the object space and its projection onto view images. Then, we propose the disparity compensation scheme which utilize the geometric constraints between view images. This scheme is used to compress the multi-view image into the structure of the triangular patches and the texture data on the surface of patches. This scheme not only compresses the multi-view image but also synthesize the view images from any viewpoints in the viewing zone. Also, this scheme is fast and have compatibility with 2-D interframe coding. Finally, we report the experiment, where two sets multi-view image were used as original images and the amount of data was reduced to 1/19 and 1/20 with SNR 34 dB and 20 dB, respectively.