The search functionality is under construction.
The search functionality is under construction.

Keyword Search Result

[Keyword] CGH(2hit)

1-2hit
  • Fast Computation with Efficient Object Data Distribution for Large-Scale Hologram Generation on a Multi-GPU Cluster Open Access

    Takanobu BABA  Shinpei WATANABE  Boaz JESSIE JACKIN  Kanemitsu OOTSU  Takeshi OHKAWA  Takashi YOKOTA  Yoshio HAYASAKI  Toyohiko YATAGAI  

     
    PAPER-Human-computer Interaction

      Pubricized:
    2019/03/29
      Vol:
    E102-D No:7
      Page(s):
    1310-1320

    The 3D holographic display has long been expected as a future human interface as it does not require users to wear special devices. However, its heavy computation requirement prevents the realization of such displays. A recent study says that objects and holograms with several giga-pixels should be processed in real time for the realization of high resolution and wide view angle. To this problem, first, we have adapted a conventional FFT algorithm to a GPU cluster environment in order to avoid heavy inter-node communications. Then, we have applied several single-node and multi-node optimization and parallelization techniques. The single-node optimizations include a change of the way of object decomposition, reduction of data transfer between the CPU and GPU, kernel integration, stream processing, and utilization of multiple GPUs within a node. The multi-node optimizations include distribution methods of object data from host node to the other nodes. Experimental results show that intra-node optimizations attain 11.52 times speed-up from the original single node code. Further, multi-node optimizations using 8 nodes, 2 GPUs per node, attain an execution time of 4.28 sec for generating a 1.6 giga-pixel hologram from a 3.2 giga-pixel object. It means a 237.92 times speed-up of the sequential processing by CPU and 41.78 times speed-up of multi-threaded execution on multicore-CPU, using a conventional FFT-based algorithm.

  • Approach to the Multicolor Imaging from Computer Generated Hologram

    Hideya TAKAHASHI  Kenji YAMADA  Eiji SHIMIZU  

     
    PAPER-Optoelectronics

      Vol:
    E83-C No:10
      Page(s):
    1650-1656

    The visual reality of a holographic image has improved effectively by utilizing multicolor reconstruction procedure. This fact is applicable to a real-time three-dimensional display for a computer generated hologram (CGH). However, it is quite difficult to generate a CGH for multicolor imaging in real-time because a CGH contains essentially a huge amount of information, and increases further information produced by multiplying the number of primary colors for multicolor imaging. Moreover, the optical system is considerably complicated for the multicolor image reconstruction. In this paper, a new method is presented to reconstruct a three dimensional multicolor image from a CGH. In this method, three sub-holograms to reconstruct the primary color images are sampled respectively for reducing the amount of computation and realizing a simple optical system. Fringe patterns are displayed by only one spatial light modulator (SLM) and color crosstalk images are eliminated by a color filtering system for ensuring that each sub-hologram can be only illuminated by the light with an appropriate color. A multicolor imaging method from a CGH is proposed and also the experimental results are shown.