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Sritrusta SUKARIDHOTO Nobuo FUNABIKI Toru NAKANISHI Kan WATANABE Shigeto TAJIMA
As a flexible and cost-efficient scalable Internet access network, we studied architectures, protocols, and design optimizations of the Wireless Internet-access Mesh NETwork (WIMNET). WIMNET is composed of multiple access points (APs) connected through multihop wireless communications on IEEE 802.11 standards. The increasing popularity of real-time applications such as IP-phones and IP-TV means that they should be supported in WIMNET. However, the contention resolution mechanism using a random backoff-time in the CSMA/CA protocol of 802.11 standards is not sufficient for handling real-time traffic in multihop wireless communications. In this paper, we propose a Fixed Backoff-time Switching (FBS) method for the CSMA/CA protocol to improve the real-time traffic performance in WIMNET by giving the necessary activation chances to each link. We implement our proposal on the QualNet simulator, and verify its effectiveness through simulations on three network topologies with four scenarios.
Wireless LANs have been used for realizing fully-distributed users in a multimedia environment that has the ability to provide real-time bursty traffic (such as voice or video) and data traffic. In this paper, we present a new realistic and detailed system model and a new effective analysis for the performance of wireless LANs which support multimedia communication with non-persistent carrier sense multiple access with collision avoidance (CSMA/CA) protocol. In this CSMA/CA model, a user with a packet ready to transmit initially sends some pulse signals with random intervals within a collision avoidance period before transmitting the packet to verify a clear channel. The system model consists of a finite number of users to efficiently share a common channel. Each user can be a source of both voice traffic and data traffic. The time axis is slotted, and a frame has a large number of slots and includes two parts: the collision avoidance period and the packet transmission period. A discrete-time Markov process is used to model the system operation. The number of slots in a frame can be arbitrary, dependent on the chosen lengths of the collision avoidance period and packet transmission period. Numerical results are shown in terms of channel utilization and average packet delay for different packet generation rates. They indicate that the network performance can be improved by adequate choice of ratios between the collision avoidance period and transmission period, and the pulse transmission probability.