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[Keyword] character model(2hit)

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  • Character Design Generation System Using Multiple Users' Gaze Information

    Hiroshi TAKENOUCHI  Masataka TOKUMARU  

     
    PAPER-Human-computer Interaction

      Pubricized:
    2021/05/25
      Vol:
    E104-D No:9
      Page(s):
    1459-1466

    We investigate an interactive evolutionary computation (IEC) using multiple users' gaze information when users partially participate in each design evaluation. Many previous IEC systems have a problem that user evaluation loads are too large. Hence, we proposed to employ user gaze information for evaluating designs generated by IEC systems in order to solve this problem. In this proposed system, users just view the presented designs, not assess, then the system automatically creates users' favorite designs. With the user's gaze information, the proposed system generates coordination that can satisfy many users. In our previous study, we verified the effectiveness of the proposed system from a real system operation viewpoint. However, we did not consider the fluctuation of the users during a solution candidate evaluation. In the actual operation of the proposed system, users may change during the process due to the user interchange. Therefore, in this study, we verify the effectiveness of the proposed system when varying the users participating in each evaluation for each generation. In the experiment, we employ two types of situations as assumed in real environments. The first situation changes the number of users evaluating the designs for each generation. The second situation employs various users from the predefined population to evaluate the designs for each generation. From the experimental results in the first situation, we confirm that, despite the change in the number of users during the solution candidate evaluation, the proposed system can generate coordination to satisfy many users. Also, from the results in the second situation, we verify that the proposed system can also generate coordination which both users who participate in the coordination evaluation can more satisfy.

  • Real Time Creation of Pseudo 2D HMMs for Composite Keyword Spotting in Document Images

    Beom-Joon CHO  Bong-Kee SIN  Jin H. KIM  

     
    PAPER-Image Recognition, Computer Vision

      Vol:
    E87-D No:10
      Page(s):
    2379-2388

    The traditional methods of HMM, although highly successful in 1-D time series analysis, have not yet been successfully extended to 2-D image analysis while fully exploiting the hierarchical design and extension of HMM networks for complex structured signals. Apart from the traditional method off-line training of the Baum-Welch algorithm, we propose a new method of real time creation of word or composite character HMMs for 2-D word/character patterns. Unlike the Latin words in which letters run left-to-right, the composition of word/character components need not be linear, as in Korean Hangul and Chinese characters. The key idea lies in the character composition at the image level and the image-to-model conversion followed by redundancy reduction. Although the resulting model is not optimal, the proposed method has much greater advantage in regard to memory usage and training difficulty. In a series of experiments in character/word spotting in document images, the system recorded the hit ratios of 80% and 67% in Hangul character and word spotting respectively without language models.