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[Keyword] competitive learning(8hit)

1-8hit
  • Competitive Learning Algorithms Founded on Adaptivity and Sensitivity Deletion Methods

    Michiharu MAEDA  Hiromi MIYAJIMA  

     
    LETTER-Neural Networks and Bioengineering

      Vol:
    E83-A No:12
      Page(s):
    2770-2774

    This paper describes two competitive learning algorithms from the viewpoint of deleting mechanisms of weight (reference) vectors. The techniques are termed the adaptivity and sensitivity deletions participated in the criteria of partition error and distortion error, respectively. Experimental results show the effectiveness of the proposed approaches in the average distortion.

  • A Novel Competitive Learning Technique for the Design of Variable-Rate Vector Quantizers with Reproduction Vector Training in the Wavelet Domain

    Wen-Jyi HWANG  Maw-Rong LEOU  Shih-Chiang LIAO  Chienmin OU  

     
    PAPER-Image Processing, Image Pattern Recognition

      Vol:
    E83-D No:9
      Page(s):
    1781-1789

    This paper presents a novel competitive learning algorithm for the design of variable-rate vector quantizers (VQs). The algorithm, termed variable-rate competitive learning (VRCL) algorithm, designs a VQ having minimum average distortion subject to a rate constraint. The VRCL performs the weight vector training in the wavelet domain so that required training time is short. In addition, the algorithm enjoys a better rate-distortion performance than that of other existing VQ design algorithms and competitive learning algorithms. The learning algorithm is also more insensitive to the selection of initial codewords as compared with existing design algorithms. Therefore, the VRCL algorithm can be an effective alternative to the existing variable-rate VQ design algorithms for the applications of signal compression.

  • Competitive Learning Methods with Refractory and Creative Approaches

    Michiharu MAEDA  Hiromi MIYAJIMA  

     
    PAPER

      Vol:
    E82-A No:9
      Page(s):
    1825-1833

    This paper presents two competitive learning methods with the objective of avoiding the initial dependency of weight (reference) vectors. The first is termed the refractory and competitive learning algorithm. The algorithm has a refractory period: Once the cell has fired, a winner unit corresponding to the cell is not selected until a certain amount of time has passed. Thus, a specific unit does not become a winner in the early stage of processing. The second is termed the creative and competitive learning algorithm. The algorithm is presented as follows: First, only one output unit is prepared at the initial stage, and a weight vector according to the unit is updated under the competitive learning. Next, output units are created sequentially to a prespecified number based on the criterion of the partition error, and competitive learning is carried out until the ternimation condition is satisfied. Finally, we discuss algorithms which have little dependence on the initial values and compare them with the proposed algorithms. Experimental results are presented in order to show that the proposed methods are effective in the case of average distortion.

  • A Competitive Learning Algorithm Using Symmetry

    Mu-Chun SU  Chien-Hsing CHOU  

     
    PAPER-Neural Networks

      Vol:
    E82-A No:4
      Page(s):
    680-687

    In this paper, we propose a new competitive learning algorithm for training single-layer neural networks to cluster data. The proposed algorithm adopts a new measure based on the idea of "symmetry" so that neurons compete with each other based on the symmetrical distance instead of the Euclidean distance. The detected clusters may be a set of clusters of different geometrical structures. Four data sets are tested to illustrate the effectiveness of our proposed algorithm.

  • Learning Algorithms Using Firing Numbers of Weight Vectors for WTA Networks in Rotation Invariant Pattern Classification

    Shougang REN  Yosuke ARAKI  Yoshitaka UCHINO  Shuichi KUROGI  

     
    PAPER-Neural Networks

      Vol:
    E81-A No:1
      Page(s):
    175-182

    This paper focuses on competitive learning algorithms for WTA (winner-take-all) networks which perform rotation invariant pattern classification. Although WTA networks may theoretically be possible to achieve rotation invariant pattern classification with infinite memory capacities, actual networks cannot memorize all input data. To effectively memorize input patterns or the vectors to be classified, we present two algorithms for learning vectors in classes (LVC1 and LVC2), where the cells in the network memorize not only weight vectors but also their firing numbers as statistical values of the vectors. The LVC1 algorithm uses simple and ordinary competitive learning functions, but it incorporates the firing number into a coefficient of the weight change equation. In addition to all the functions of the LVC1, the LVC2 algorithm has a function to utilize under-utilized weight vectors. From theoretical analysis, the LVC2 algorithm works to minimize the energy of all weight vectors to form an effective memory. From computer simulation with two-dimensional rotated patterns, the LVC2 is shown to be better than the LVC1 in learning and generalization abilities, and both are better than the conventional Kohonen self-organizing feature map (SOFM) and the learning vector quantization (LVQ1). Furthermore, the incorporation of the firing number into the weight change equation is shown to be efficient for both the LVC1 and the LVC2 to achieve higher learning and generalization abilities. The theoretical analysis given here is not only for rotation invariant pattern classification, but it is also applicable to other WTA networks for learning vector quantization.

  • An Integration Algorithm for Stereo, Motion and Color in Real-Time Applications

    Hiroshi ARAKAWA  Minoru ETOH  

     
    PAPER

      Vol:
    E78-D No:12
      Page(s):
    1615-1620

    This paper describes a statistical integration algorithm for color, motion and stereo disparity, and introduces a real-time stereo system that can tell us where and what objects are moving. Regarding the integration algorithm, motion estimation and depth estimation are simultaneously performed by a clustering process based on motion, stereo disparity, color, and pixel position. As a result of the clustering, an image is decomposed into region fragments. Eath fragment is characterized by distribution parameters of spatiotemporal intensity gradients, stereo difference, color and pixel positions. Motion vectors and stereo disparities for each fragment are obtained from those distribution parameters. The real-time stereo system can view the objects with the distribution parameters over frames. The implementation and experiments show that we can utilize the proposed algorithm in real-time applications such as surveillance and human-computer interaction.

  • Evaluation of Self-Organized Learning in a Neural Network by Means of Mutual Information

    Toshiko KIKUCHI  Takahide MATSUOKA  Toshiaki TAKEDA  Koichiro KISHI  

     
    LETTER

      Vol:
    E78-A No:5
      Page(s):
    579-582

    We reported that a competitive learning neural network had the ability of self-organization in the classification of questionnaire survey data. In this letter, its self-organized learning was evaluated by means of mutual information. Mutual information may be useful to find efficently the network which can give optimal classification.

  • Unsupervised Learning of 3D objects Conserving Global Topological Order

    Jinhui CHAO  Kenji MINOWA  Shigeo TSUJII  

     
    PAPER-Neural Nets--Theory and Applications--

      Vol:
    E76-A No:5
      Page(s):
    749-753

    The self-organization rule of planar neural networks has been proposed for learning of 2D distributions. However, it cannot be applied to 3D objects. In this paper, we propose a new model for global representation of the 3D objects. Based on this model, global topology reserving self-organization is achieved using parallel local competitive learning rule such as Kohonen's maps. The proposed model is able to represent the objects distributively and easily accommodate local features.