1-4hit |
Takashi NAGAMATSU Mamoru HIROE Hisashi ARAI
An eye model expressed by a revolution about the optical axis of the eye is one of the most accurate models for use in a 3D gaze estimation method. The measurement range of the previous gaze estimation method that uses two cameras based on the eye model is limited by the larger of the two angles between the gaze and the optical axes of two cameras. The previous method cannot calculate the gaze when exceeding a certain limit of the rotation angle of the eye. In this paper, we show the characteristics of reflections on the surface of the eye from two light sources, when the eye rotates. Then, we propose a method that extends the rotation angle of the eye for a 3D gaze estimation based on this model. The proposed method uses reflections that were not used in the previous method. We developed an experimental gaze tracking system for a wide projector screen and experimentally validated the proposed method with 20 participants. The result shows that the proposed method can measure the gaze of more number of people with increased accuracy compared with the previous method.
Hengjun YU Kohei INOUE Kenji HARA Kiichi URAHAMA
In this paper, we propose a method for color error diffusion based on the Neugebauer model for color halftone printing. The Neugebauer model expresses an arbitrary color as a trilinear interpolation of basic colors. The proposed method quantizes the color of each pixel to a basic color which minimizes an accumulated quantization error, and the quantization error is diffused to the ratios of basic colors in subsequent pixels. Experimental results show that the proposed method outperforms conventional color error diffusion methods including separable method in terms of eye model-based mean squared error.
Takashi NAGAMATSU Yukina IWAMOTO Ryuichi SUGANO Junzo KAMAHARA Naoki TANAKA Michiya YAMAMOTO
We have proposed a novel geometric model of the eye in order to avoid the problems faced while using the conventional spherical model of the cornea for three dimensional (3D) model-based gaze estimation. The proposed model models the eye, including the boundary region of the cornea, as a general surface of revolution about the optical axis of the eye. Furthermore, a method for calculating the point of gaze (POG) on the basis of our model has been proposed. A prototype system for estimating the POG was developed using this method. The average root mean square errors (RMSEs) of the proposed method were experimentally found to be smaller than those of the gaze estimation method that is based on a spherical model of the cornea.
Takashi NAGAMATSU Ryuichi SUGANO Yukina IWAMOTO Junzo KAMAHARA Naoki TANAKA
This paper presents a user-calibration-free method for estimating the point of gaze (POG). This method provides a fast and stable solution for realizing user-calibration-free gaze estimation more accurately than the conventional method that uses the optical axis of the eye as an approximation of the visual axis of the eye. The optical axis of the eye can be estimated by using two cameras and two light sources. This estimation is carried out by using a spherical model of the cornea. The point of intersection of the optical axis of the eye with the object that the user gazes at is termed POA. On the basis of an assumption that the visual axes of both eyes intersect on the object, the POG is approximately estimated using the binocular 3D eye model as the midpoint of the line joining the POAs of both eyes. Based on this method, we have developed a prototype system that comprises a 19″ display with two pairs of stereo cameras. We evaluated the system experimentally with 20 subjects who were at a distance of 600 mm from the display. The root-mean-square error (RMSE) of measurement of POG in the display screen coordinate system is 1.58.