The search functionality is under construction.

Keyword Search Result

[Keyword] fitness function(5hit)

1-5hit
  • A New Design of Polynomial Neural Networks in the Framework of Genetic Algorithms

    Dongwon KIM  Gwi-Tae PARK  

     
    PAPER-Biocybernetics, Neurocomputing

      Vol:
    E89-D No:8
      Page(s):
    2429-2438

    We discuss a new design methodology of polynomial neural networks (PNN) in the framework of genetic algorithm (GA). The PNN is based on the ideas of group method of data handling (GMDH). Each node in the network is very flexible and can carry out polynomial type mapping between input and output variables. But the performances of PNN depend strongly on the number of input variables available to the model, the number of input variables, and the type (order) of the polynomials to each node. In this paper, GA is implemented to better use the optimal inputs and the order of polynomial in each node of PNN. The appropriate inputs and order are evolved accordingly and are tuned gradually throughout the GA iterations. We employ a binary coding for encoding key factors of the PNN into the chromosomes. The chromosomes are made of three sub-chromosomes which represent the order, number of inputs, and input candidates for modeling. To construct model by using significant approximation and generalization, we introduce the fitness function with a weighting factor. Comparisons with other modeling methods and conventional PNN show that the proposed design method offers encouraging advantages and better performance.

  • Random Bit Climbers on Multiobjective MNK-Landscapes: Effects of Memory and Population Climbing

    Hernan AGUIRRE  Kiyoshi TANAKA  

     
    PAPER-Nonlinear Problems

      Vol:
    E88-A No:1
      Page(s):
    334-345

    In this work we give an extension of Kauffman's NK-Landscapes to multiobjective MNK-Landscapes in order to study the effects of epistasis on the performance of multiobjective evolutionary algorithms (MOEAs). This paper focuses on the development of multiobjective random one-bit climbers (moRBCs). We incrementally build several moRBCs and analyze basic working principles of state of the art MOEAs on landscapes of increased epistatic complexity and number of objectives. We specially study the effects of Pareto dominance, non-dominance, and the use of memory and a population to influence the search. We choose an elitist non-dominated sorting multiobjective genetic algorithm (NSGA-II) as a representative of the latest generation of MOEAs and include its results for comparison. We detail the behavior of the climbers and show that population based moRBCs outperform NSGA-II for all values of M and K.

  • A Study on the Behavior of Genetic Algorithms on NK-Landscapes: Effects of Selection, Drift, Mutation, and Recombination

    Hernan AGUIRRE  Kiyoshi TANAKA  

     
    PAPER-Neuro, Fuzzy, GA

      Vol:
    E86-A No:9
      Page(s):
    2270-2279

    NK-Landscapes are stochastically generated fitness functions on bit strings, parameterized with N bits and K epistatic interactions between bits. The term epistasis describes nonlinearities in fitness functions due to changes in the values of interacting bits. Empirical studies have shown that the overall performance of random bit climbers on NK-Landscapes is superior to the performance of some simple and enhanced genetic algorithms (GAs). Analytical studies have also lead to suggest that NK-Landscapes may not be appropriate for testing the performance of GAs. In this work we study the effect of selection, drift, mutation, and recombination on NK-Landscapes for N = 96. We take a model of generational parallel varying mutation GA (GA-SRM) and switch on and off its major components to emphasize each of the four processes mentioned above. We observe that using an appropriate selection pressure and postponing drift make GAs quite robust on NK-Landscapes; different to previous studies, even simple GAs with these two features perform better than a random bit climber (RBC+) for a broad range of classes of problems (K 4). We also observe that the interaction of parallel varying mutation with crossover improves further the reliability of the GA, especially for 12 < K < 32. Contrary to intuition, we find that for small K a mutation only evolutionary algorithm (EA) is very effective and crossover may be omitted; but the relative importance of crossover interacting with varying mutation increases with K performing better than mutation alone (K > 12). This work indicates that NK-Landscapes are useful for testing each one of the major processes involved in a GA and for assessing the overall behavior of a GA on complex non-linear problems. This study also gives valuable guidance to practitioners applying GAs to real world problems of how to configure the GA to achieve better results as the non-linearity and complexity of the problem increases.

  • Genetic Algorithm with Fuzzy Operators for Feature Subset Selection

    Basabi CHAKRABORTY  

     
    LETTER

      Vol:
    E85-A No:9
      Page(s):
    2089-2092

    Feature subset selection is an important preprocessing task for pattern recognition, machine learning or data mining applications. A Genetic Algorithm (GA) with a fuzzy fitness function has been proposed here for finding out the optimal subset of features from a large set of features. Genetic algorithms are robust but time consuming, specially GA with neural classifiers takes a long time for reasonable solution. To reduce the time, a fuzzy measure for evaluation of the quality of a feature subset is used here as the fitness function instead of classifier error rate. The computationally light fuzzy fitness function lowers the computation time of the traditional GA based algorithm with classifier accuracy as the fitness function. Simulation over two data sets shows that the proposed algorithm is efficient for selection of near optimal solution in practical problems specially in case of large feature set problems.

  • Proposal of 3D Graphics Layout Design System Using GA

    Aranya WALAIRACHT  Shigeyuki OHARA  

     
    PAPER-Computer Graphics

      Vol:
    E85-D No:4
      Page(s):
    759-766

    In computer-aided drafting and design, interactive graphics is used to design components, systems, layouts, and structures. There are several approaches for using automated graphical layout tools currently. Our approach employs a genetic algorithm to implement a tool for automated 3D graphical layout design and presentation. The effective use of a genetic algorithm in automated graphical layout design relies on defining a fitness function that reflects user preferences. In this paper, we describe a method to define fitness functions and chromosome structures of selected objects. A learning mechanism is employed to adjust the fitness values of the objects in the selected layout chosen by the user. In our approach, the fitness functions can be changed adaptively reflecting user preferences. Experimental results revealed good performance of the adaptive fitness functions in our proposed mechanism.