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[Keyword] human performance(2hit)

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  • Investigating the Influence of Colors on the Performance of Pointing Tasks for Human Interface Design

    Jing KONG  Xiangshi REN  Keizo SHINOMORI  

     
    PAPER-Human-computer Interaction

      Vol:
    E90-D No:2
      Page(s):
    500-508

    Fitts' law has been applied in many studies to evaluate pointing tasks. However, the quantitative effect of using color in the interfaces has not been discussed in the literature. This paper introduces research on the effects of color in pointing tasks using Fitts' law as the evaluation method. Different colors and color presentation styles are applied in the experiments which are similar in design to the paradigmatic Fitts' law pointing task. The experimental results show that when the subjects use a mouse as the input device, there is no significant difference between an interface with a colored target and one with a white target in the mean performance time. The results also reveal that color presentation styles will offer no significant difference to pointing tasks when the mouse is applied. However, when the interface of tablet PC and pen was applied, subjects without much experience in tablet personal computer usage needed more time to perform the task with colored targets than with a white target. Furthermore, when the colors are changed randomly during the selection process, the difference is even more obvious. These results are confirmed by a Checking Experiment and a Learning Effect Experiment which we performed on different groups of subjects.

  • Human Performance Analysis and Engineering Guidelines for Designing Graphical Network Management Interfaces

    Kenichi MASE  James P. CUNNINGHAM  Judy CANTOR  Hiromichi KAWANO  Joseph P. ROTELLIA  Tetsuo OKAZAKI  Timothy J. LIPETZ  Yuji HATAKEYAMA  

     
    PAPER-Communication Networks and Services

      Vol:
    E79-B No:10
      Page(s):
    1491-1499

    This study clarifies the effects of network complexity and network map transformation on the ability of network managers to use graphic network displays. Maps of Japan and the United States with outlines of their respective prefectures or states were displayed on a CRT. Each map displayed a fictitious network of nodes and their interconnections. These networks were two-level hierarchical and non-meshed, meaning that each low-level node was connected to a single high-level node, but not all high-level nodes were linked together. The subjects, task was to identify a path between two low-level nodes. In each trial, two low-level nodes were highlighted, and the subject attempted to find the shortest path between these nodes. This was done by using a mouse to select intermediate nodes. Completing a path required a minimum of 4 node traversals. Three variables were manipulated. First, the number of nodes was defined as the total number of low-level nodes in a network (70, 150, or 200). The second variable was the level of transformation. Very densely populated areas of the maps were systematically transformed to reduce congestion. There were three levels of transformation. The final variable was the country map used, that is, the map of Japan and the map of the United States. Several behavioral measures were used. The most informativ. appeared to be the time required to complete a path (the response time), and how often subjects returned to previous portions of a path (back-ups). For both of these measures, the data pattern was essentially the same. Increasing the number of nodes hurts performance. This was particularly pronounced when the map of Japan was tested. However, as the level of transformation increased, this effect was substantially reduced or completely eliminated. The results are discussed in terms of engineering rules and guidelines for designing graphical network representations.