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[Keyword] image composition(5hit)

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  • A Simple Depth-Key-Based Image Composition Considering Object Movement in Depth Direction

    Mami NAGOYA  Tomoaki KIMURA  Hiroyuki TSUJI  

     
    LETTER-Computer Graphics

      Vol:
    E103-A No:12
      Page(s):
    1603-1608

    A simple depth-key-based image composition is proposed, which uses two still images with depth information, background and foreground object. The proposed method can place the object at various locations in the background considering the depth in the 3D world coordinate system. The main feature is that a simple algorithm is provided, which enables us to achieve the depthward movement within the camera plane, without being aware of the 3D world coordinate system. Two algorithms are proposed (P-OMDD and O-OMDD), which are based on the pin-hole camera model. As an advantage, camera calibration is not required before applying the algorithm in these methods. Since a single image is used for the object representation, each of the proposed methods has its limitations in terms of fidelity of the composite image. P-OMDD faithfully reproduces the angle at which the object is seen, but the pixels of the hidden surface are missing. On the contrary, O-OMDD can avoid the hidden surface problem, but the angle of the object is fixed, wherever it moves. It is verified through several experiments that, when using O-OMDD, subjectively natural composite images can be obtained under any object movement, in terms of size and position in the camera plane. Future tasks include improving the change in illumination due to positional changes and the partial loss of objects due to noise in depth images.

  • Chroma Key Using a Checker Pattern Background

    Hiroki AGATA  Atsushi YAMASHITA  Toru KANEKO  

     
    PAPER

      Vol:
    E90-D No:1
      Page(s):
    242-249

    In this paper, we propose a new region extraction method using chroma key with a two-tone checker pattern background. The method solves the problem in conventional chroma key techniques that foreground objects become transparent if their colors are the same as the background color. The method utilizes the adjacency condition between two-tone regions of the background and the geometrical information of the background grid line. The procedure of the proposed method consists of four steps: 1) background color extraction, 2) background grid line extraction, 3) foreground extraction, and 4) image composition. As to background color extraction, a color space approach is used. As to background grid line extraction, it is difficult to extract background grid line by a color space approach because the color of this region may be a composite of two background colors and different from them. Therefore, the background grid line is extracted from adjacency conditions between two background colors. As to foreground extraction, the boundary between the foreground and the background is detected to recheck the foreground region whose color is same as the background, and the background region whose color is same as the foreground. To detect regions whose colors are same as the background, the adjacency conditions with the background grid line are utilized. As to image composition, the process that smoothes the color of the foreground's boundary against the new background is carried out to create natural images. Experimental results show that the foreground objects can be segmented exactly from the background regardless of the colors of the foreground objects.

  • Hybrid Image Composition Mechanism for Enhancing Volume Graphics Clusters

    Jorji NONAKA  Nobuyuki KUKIMOTO  Yasuo EBARA  Masato OGATA  Takeshi IWASHITA  Masanori KANAZAWA  Koji KOYAMADA  

     
    PAPER-Computer Graphics

      Vol:
    E88-D No:11
      Page(s):
    2582-2590

    Volume Graphics Clusters (VG Clusters) have proven to be efficient in a wide range of visualization applications and have also shown promise in some other applications where the image composition device could be fully utilized. The main differentiating feature from other graphics clusters is a specialized image composition device, commercially available as the MPC Image Compositor, which enables the building of do-it-yourself VG Clusters. Although this device is highly scalable, the unidirectional composition flow limits the data subdivision to the quantity of physically available rendering nodes. In addition, the limited buffer memory limits the maximum capable image composition size, therefore limiting its use in large-scale data visualization and high-resolution visualization. To overcome these limitations, we propose and evaluate an image composition mechanism in which additional hardware is used for assisting the image composition process. Because of the synergistic use of two distinct image composition hardware devices we named it "Hybrid Image Composition". Some encouraging results were obtained showing the effectiveness of this solution in improving the VG Cluster 's potential. A low-cost parallel port based hardware barrier is also presented as an efficient method for further enhancing this kind of small-scale VG Cluster. Moreover, this solution has proven to be especially useful in clusters built using low-speed networks, such as Fast Ethernet, which are still in common use.

  • Creating Virtual Environment Based on Video Data with Forward Motion

    Xiaohua ZHANG  Hiroki TAKAHASHI  Masayuki NAKAJIMA  

     
    PAPER-Multimedia Pattern Processing

      Vol:
    E83-D No:4
      Page(s):
    931-936

    The construction of photo-realistic 3D scenes from video data is an active and competitive area of research in the fields of computer vision, image processing and computer graphics. In this paper we address our recent work in this area. Unlike most methods of 3D scene construction, we consider the generation of virtual environments from video sequence with a video-cam's forward motion. Each frame is decomposed into sub-images, which are registered correspondingly using the Levenberg-Marquardt iterative algorithm to estimate motion parameters. The registered sub-images are correspondingly pasted together to form a pseudo-3D space. By controlling the position and direction, the virtual camera can walk through this virtual space to generate novel 2D views to acquire an immersive impression. Even if the virtual camera goes deep into this virtual environment, it can still obtain a novel view while maintaining relatively high resolution.

  • Data-Parallel Volume Rendering with Adaptive Volume Subdivision

    Kentaro SANO  Hiroyuki KITAJIMA  Hiroaki KOBAYASHI  Tadao NAKAMURA  

     
    PAPER-Computer Graphics

      Vol:
    E83-D No:1
      Page(s):
    80-89

    A data-parallel processing approach is promising for real-time volume rendering because of the massive parallelism in volume rendering. In data-parallel volume rendering, local results processing elements(PEs) generate from allocated subvolumes are integrated to form a final image. Generally, the integration causes an overhead unavoidable in data-parallel volume rendering due to communications among PEs. This paper proposes a data-parallel shear-warp volume rendering algorithm combined with an adaptive volume subdivision method to reduce the communication overhead and improve processing efficiency. We implement the parallel algorithm on a message-passing multiprocessor system for performance evaluation. The experimental results show that the adaptive volume subdivision method can reduce the overhead and achieve higher efficiency compared with a conventional slab subdivision method.