The search functionality is under construction.
The search functionality is under construction.

Keyword Search Result

[Keyword] interaction design(2hit)

1-2hit
  • A Shadow Cursor for Calibrating Screen Coordinates of Tabletop Displays and Its Evaluation

    Makio ISHIHARA  Yukio ISHIHARA  

     
    PAPER-Human-computer Interaction

      Pubricized:
    2017/03/16
      Vol:
    E100-D No:6
      Page(s):
    1271-1279

    This paper discusses the use of a common computer mouse as a pointing interface for tabletop displays. In the use of a common computer mouse for tabletop displays, there might be an angular distance between the screen coordinates and the mouse control coordinates. To align those coordinates, this paper introduces a screen coordinates calibration technique using a shadow cursor. A shadow cursor is the basic idea of manipulating a mouse cursor without any visual feedbacks. The shadow cursor plays an important role in obtaining the angular distance between the two coordinates. It enables the user to perform a simple mouse manipulation so that screen coordinates calibration will be completed in less than a second.

  • Designing a Group Communication Media that is Connectedness Oriented

    Takeshi OHGURO  Kazuhiro KUWABARA  Koji KAMEI  

     
    PAPER

      Vol:
    E87-D No:6
      Page(s):
    1320-1327

    Connectedness oriented communication denotes a mode of communication in which the activities of communication are more important than the contents of communication. It is targeted at maintaining and enhancing human social relationships. As our lifestyles and societies are shifting along with the progress of Information Technology, communication media that are connectedness oriented will play an important role. In this paper we propose a media called FaintPop, which is an example of such new media that are suitable for connectedness oriented communication. It is a communication media designed for a community, with which the sense of connectedness can be shared among members. Furthermore, it provides a general overview of the communication activities occurring in the community. We discuss several principles and points in designing the media, especially about the interaction of the users. Results and findings from the experiment using the media are reported.