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Keiichi KATAMINE Masanobu UMEDA Isao NAGASAWA Masaaki HASHIMOTO
The modeling of an application domain and its specific knowledge description language are important for developing knowledge-based systems. A rapid-prototyping approach is suitable for such developments since in this approach the modeling and language development are processed simultaneously. However, programming languages and their supporting environments which are usually used for prototyping are not necessarily adequate for developing practical applications. We have been developing an integrated development environment for knowledge-based systems, which supports all the development phases from the early prototyping phase to final commercial development phase. The environment called INSIDE is based on a Prolog abstract machine, and provides all of the functions required for the development of practical applications in addition to the standard Prolog features. This enables the development of both prototypes and practical applications in the same environment. Moreover, their efficient development and maintenance can be achieved. In addition, the effectiveness of INSIDE is described by examples of its practical application.
Vuthichai AMPORNARAMVETH Pattara KIATISEVI Haruki UENO
This paper describes the design concept and implementation of a software platform for realization of symbiotic robots that interact intelligently with human in symbiosis manner. Such robots require proper combination of various technologies on a common platform that allows them to work co-operatively. "SPAK" has been developed to serve this purpose. It is a Java-based software platform to support knowledge processing and co-ordination of tasks among several software modules and agents representing the robotic hardware connected on a network. SPAK features frame-based knowledge system, a GUI knowledge building tool, forward and backward chaining engines, networking support, and class libraries for building software agent components. Beside the robotic applications, SPAK can be used as a general-purpose frame system as well. An experimental application of SPAK in human-robot interaction is also given.
This paper presents the concepts and methodology of knowledge-based information modeling based on Cognitive Science for realizing the autonomous humanoid service robotic arm and hand system HARIS. The HARIS robotic system consists of model-based 3D vision, intelligent scheduler, computerized arm/hand controller, humanoid HARIS arm/hand unit and human interface, and aims to serve the aged and disabled on desk-top object manipulations. The world model, i.e., a shared knowledge base, is introduced to work as a communication channel among the software modules. The task scheduling as well as the 3D-vision is based on Cognitive Science, i.e., a human's way of vision and scheduling is considered in designing the knowledge-based software system. The key idea is to use "words" in describing a scene, scheduling tasks, controlling an arm and hand, and interacting with a human. The world model plays a key role in fusing a variety of distributed functions. The generalized frame-based knowledge engineering environment ZERO++ has been effectively used as a software platform in implementing the system. The experimental system is working within a limited situation successfully. Through the introduction of Cognitive Science-based information modeling we have learned useful hints for realizing human-robot symbiosis, that is our long term goal of the project.
Knowledge-based program understanding is widely known as one of the key issues in programming education support systems and environments for novices. Most program understanders, however, have limitations. One of them is an ability to deal with a single programming language, while human tutors can comprehend plural languages by means of generalized knowledge on programming languages and techniques. This paper proposes the concepts and methodology of the knowledge-based program understander ALPUS II, which deals with plural programming languages, i. e. , Pascal and C, by means of generalized abstract syntax AL and knowledge representations based on it. ALPUS II is an extension of ALPUS, which dealt with a single programming language Pascal, and is a sub-system of an intelligent programming environment INTELLITUTOR. The INTELLITUTOR system consists of a guided programming editor GUIDE and a knowledge-based program understander ALPUS II, and is available on the Internet. In the process of comprehension source statements written in Pascal or C are translated into AL representation first. Since the contents of the programming knowledge bases are adjusted to deal with the AL representations the program comprehension procedure is available for both Pascal and C. It is possible to append other programming languages by simply attaching a transformation module for each additional procedural language. It is noted that knowledge acquisition tasks for additional languages are not needed since the contents of the knowledge base are generalized for multiple use. The INTELLITUTOR system was implemented in the frame-based knowledge engineering environment ZERO on a UNIX server machine in the Internet environment. ALPUS II demonstrates interesting features in program comprehension for the C language by means of the transformed knowledge from the already available knowledge for Pascal, which was developed for ALPUS, in a feasibility study. The current version of ALPUS II supports almost full specifications for Pascal and a Pascal-associated subset for C. This limitation should be reasonable for programming practice at freshmen classes of a university.
The background concepts and methodologies of the knowledge-based program understander ALPUS is discussed. ALPUS understands user's buggy Pascal programs using four kinds of programming knowledge: the knowledge on algorithms, programming techniques, the Pascal language, and logical bugs. The knowledge on algorithms, the key knowledge, is represented in a form of hierarchical data structure called Hierarchical Procedure Graph (HPG). In HPG each node represents a chunk of operations called process," which is consisted of sub-processes. The other knowledge is maintained as independent knowledge bases and linked to associated processes of the HPG. The knowledge about bugs acquired by cognitive experiment is grouped into three categories: bugs on algorithms, programming techniques, and the Pascal language, and connected to associated elements of programming knowledge respectively. ALPUS tries to understand user's buggy programs, detects logical bugs, infers user's intentions, and gives advices for fixing bugs. Program understanding is achieved by three steps: normalization, variable identification, and process and technique identification. Normalization results in improving flexibility of understanding. Variable, process and technique identifications are achieved by knowledge-based pattern matching. Intentions are inferred by means of information attached to buggy patterns. The result of comprehension is reported to a user (i.e., student). Experimental results using Quicksort programs written by students show that the HPG formalism is quite powerful in understanding algorithm-oriented programs. The ALPUS's way of program comprehension is useful in the situation of programming education in an intermediate class of an engineering school. The ALPUS system is a subsystem of the intelligent programming environment INTELLITUTOR for learning programming, which was implemented in the frame-based knowledge engineering environment ZERO on a UNIX workstation.
Tetsuo KINOSHITA Noriyuki IWANE Mariko OSATO
In order to realize flexible interaction control between user and information processing system, a special purpose user model is proposed on the basis of the knowledge-based design method of user interface system. The user-specific control knowledge of user-oriented interface environment is represented explicitly in the user model and utilized in the user-oriented interface system. Furthermore, the framework of user-oriented interface environment based on this user model called user-model-driven interface system, is proposed as one of user-adaptive human interface systems, in this paper. According to the proposed framework, a prototype system of the user-model-driven interface system is implemented and the facility of user-specific interaction control based on the user model has been verified with respect to an electronic mail handling task.