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Tomotaka KIMURA Takahiro MATSUDA Tetsuya TAKINE
We consider a location-aware store-carry-forward routing scheme based on node density estimation (LA Routing in short), which adopts different message forwarding strategies depending on node density at contact locations where two nodes encounter. To do so, each node estimates a node density distribution based on information about contact locations. In this paper, we clarify how the estimation accuracy affects the performance of LA Routing. We also examine the performance of LA Routing when it applies to networks with homogeneous node density. Through simulation experiments, we show that LA Routing is fairly robust against the accuracy of node density estimation and its performance is comparable with Probabilistic Routing even in the case that that node density is homogeneous.
Hiroshi YAMAMOTO Katsuyuki YAMAZAKI
With the wide-spread use of high-speed network connections and high performance mobile/sensor terminals available, new interactive services based on real-time contents have become available over the Internet. In these services, end-nodes (e.g, smart phone, sensors), which are dispersed over the Internet, generates the real-time contents (e.g, live video, sensor data about human activity), and those contents are utilized to support many kinds of human activities seen in the real world. For the services, a new decentralized contents distribution system which can accommodate a large number of content distributions and which can minimize the end-to-end streaming delay between the content publisher and the subscribers is proposed. In order to satisfy the requirements, the proposed content distribution system is equipped with utilizing two distributed resource selection methods. The first method, distributed hash table (DHT)-based contents management, makes it possible for the system to efficiently decide and locate the server managing content distributions in completely decentralized manner. And, the second one, location-aware server selection, is utilized to quickly select the appropriate servers that distribute the streamed contents to all subscribers in real time. This paper considers the performance of the proposed resource selection methods using a realistic computer simulation and shows that the system with the proposed methods has scalability for a large-scale distributed system that attracts a very large number of users, and achieves real-time locating of the contents without degrading end-to-end streaming delay of content.
Nobuharu KAMI Teruyuki BABA Takashi YOSHIKAWA Hiroyuki MORIKAWA
We study the properties of information dissemination over location-aware gossiping networks leveraging location-based real-time communication applications. Gossiping is a promising method for quickly disseminating messages in a large-scale system, but in its application to information dissemination for location-aware applications, it is important to consider the network topology and patterns of spatial dissemination over the network in order to achieve effective delivery of messages to potentially interested users. To this end, we propose a continuous-space network model extended from Kleinberg's small-world model applicable to actual location-based applications. Analytical and simulation-based study shows that the proposed network achieves high dissemination efficiency resulting from geographically neutral dissemination patterns as well as selective dissemination to proximate users. We have designed a highly scalable location management method capable of promptly updating the network topology in response to node movement and have implemented a distributed simulator to perform dynamic target pursuit experiments as one example of applications that are the most sensitive to message forwarding delay. The experimental results show that the proposed network surpasses other types of networks in pursuit efficiency and achieves the desirable dissemination patterns.
Toshio ITO Tetsuya SATO Kan TULATHIMUTTE Masanori SUGIMOTO Hiromichi HASHIZUME
We have introduced a new ultrasonic-based localization method that requires only one ultrasonic receiver to locate transmitters. In our previous reports [1],[2], we conducted several fundamental experiments, and proved the feasibility and accuracy of our system. However the performance in a more realistic environment has not yet been evaluated. In this paper, we have extended our localization system into a robot tracking system, and conducted experiments where the system tracked a moving robot. Localization was executed both by our proposed method and by the conventional TOA method. The experiment was repeated with different density of receivers. Thus we were able to compare the accuracy and the scalability between our proposed method and the conventional method. As a result 90-percentile of the position error was from 6.2 cm to 14.6 cm for the proposed method, from 4.0 cm to 6.1 cm for the conventional method. However our proposed method succeeded in calculating the position of the transmitter in 95% out of total attempts of localization with sparse receivers (4 receivers in about 5 m 5 m area), whereas the success rate was only 31% for the conventional method. From the result we concluded that although the proposed method is less accurate it can cover a wider area with sparse receivers than the conventional method. In addition to the dynamic tracking experiments, we also conducted some localization experiments where the robot stood still. This was because we wanted to investigate the reason why the localization accuracy degraded in the dynamic tracking. According to the result, the degradation of accuracy might be due to the systematic error in localization which is dependent on the geometric relationship between the transmitter and the receiver.
Geographic distributed hash table (DHT) protocols are considered to be efficient for P2P object sharing in mobile ad-hoc networks. These protocols assume that the set of
MoonBae SONG KwangJin PARK Ki-Sik KONG
There are two principal aspects of "mobility" in location-aware computing: (1) how to support mobility and (2) how to exploit it. This paper considers the latter, while many existing works only concentrate on the former. This work is trying to prove that the performance of location-aware systems will be greatly improved by understanding the user's movement. In this paper, we propose a novel location update protocol called state-based location update protocol (SLUP), which significantly minimizes the energy consumption of mobile client by exploiting a syntactic information of a user's movement. This concept is called mobility-awareness which is a kind of context-awareness. Moreover, there are three variations of the proposed protocol in terms of how to choose the optimal state: SLUP/BS, SLUP/UITR, and SLUP/IUT
A mobile ad hoc network (MANET) is a characterized by multi-hop wireless links, absence of any cellular infrastructure, and frequent host mobility. Existing MANET routing protocols are divided into location-aware and non-location-aware routing protocols. In a location-aware routing protocol, location information can be exploited to facilitate routing. Our protocol, namely multi-eye spiral-hopping (MESH) routing protocol, is a location-aware routing protocol. Most promising routing protocols are constructed by the route-discovery, route-reply, and route-maintenance phases. Our MESH protocol utilizes the location-information to confine the blind-flooding region in the route-discovery phase, minimize route-reply packets in the route-reply phase, and promote the routing robustness in the route-maintenance phase. Two major contributions of this paper are introduced: (1) a multi-eye scheme is presented to confine route-discovery region for reducing redundant packets, and (2) a special multi-path scheme, called as spiral-hopping scheme, is introduced to provide on-line route-recovery capability. Extensive simulations are conducted to evaluate the protocol.