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Haiyuan WU Qian CHEN Toshikazu WADA
This paper describes a sophisticated method to estimate visual direction using iris contours. This method requires only one monocular image taken by a camera with unknown focal length. In order to estimate the visual direction, we assume the visual directions of both eyes are parallel and iris boundaries are circles in 3D space. In this case, the two planes where the iris boundaries reside are also parallel. We estimate the normal vector of the two planes from the iris contours extracted from an input image by using an extended "two-circle" algorithm. Unlike most existing gaze estimation algorithms that require information about eye corners and heuristic knowledge about 3D structure of the eye in addition to the iris contours, our method uses two iris contours only. Another contribution of our method is the ability of estimating the focal length of the camera. It allows one to use a zoom lens to take images and the focal length can be adjusted at any time. The extensive experiments over simulated images and real images demonstrate the robustness and the effectiveness of our method.
Xiaohua ZHANG Masayuki NAKAJIMA
We propose a new method for generating visual stereo images from the common two dimensional images without 3D reconstruction. The major novel contributions of this report are in two aspects. First, we address the detection of dominant motion presented in the given scenes, for doing so we borrow phase shift theorem and calculate the inverse Fourier transform of cross-power spectrum to find the maximum peak value whose position can be used to decide motion parameters. Secondly, unlike most of researchers study the stereo vision to recover 3D information for modeling and rendering, we address the visual stereo image generation without 3D reconstruction by applying the computed motion parameters to make decision of selecting two given images to form a stereo pair for left eye and right eye respectively. The proposed approaches can be employed for applications such as navigation in a virtual environment.