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[Keyword] multimedia contents(2hit)

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  • Utilizing "Wisdom of Crowds" for Handling Multimedia Contents

    Koichiro ISHIKAWA  Yoshihisa SHINOZAWA  Akito SAKURAI  

     
    PAPER

      Vol:
    E90-D No:10
      Page(s):
    1657-1662

    We propose in this paper a SOM-like algorithm that accepts online, as inputs, starts and ends of viewing of a multimedia content by many users; a one-dimensional map is then self-organized, providing an approximation of density distribution showing how many users see a part of a multimedia content. In this way "viewing behavior of crowds" information is accumulated as experience accumulates, summarized into one SOM-like network as knowledge is extracted, and is presented to new users as the knowledge is transmitted. Accumulation of multimedia contents on the Internet increases the need for time-efficient viewing of the contents and the possibility of compiling information on many users' viewing experiences. In the circumstances, a system has been proposed that presents, in the Internet environment, a kind of summary of viewing records of many viewers of a multimedia content. The summary is expected to show that some part is seen by many users but some part is rarely seen. The function is similar to websites utilizing "wisdom of crowds" and is facilitated by our proposed algorithm.

  • Efficient Transmission Policies for Multimedia Objects Structured by Pre-Defined Scenarios

    Duk Rok SUH  Won Suk LEE  

     
    PAPER-Man-Machine Systems, Multimedia Processing

      Vol:
    E84-D No:3
      Page(s):
    355-364

    A multimedia content is usually read-only and composed of multimedia objects with their spatial and temporal specifications. These specifications given by its author can enforce the display of objects to be well organized for its context. When multimedia contents are serviced in network environment by an on-demand basis, the temporal relationship among the objects can be used to improve the performance of the service. This paper models the temporal relationship as a scenario that represents the presentation order of the objects in a scenario and proposes several scheduling methods that make it possible to rearrange the transmission order of objects in a scenario. As a result, system resources such as computing power and network bandwidth can be highly utilized. Since the temporal relationship of a scenario is static, it is possible to reduce the scheduling overhead of a server by pre-scheduling currently servicing scenarios. In addition, several simulation results are presented in order to compare and analyze the characteristics of the proposed methods.