1-4hit |
Takashi IMAMICHI Hiroshi NAGAMOCHI
In this paper, we consider a collision detection problem of spheres which asks to detect all pairs of colliding spheres in a set of n spheres located in d-dimensional space. We propose a collision detection algorithm for spheres based on slab partitioning technique and a plane sweep method. We derive a theoretical upper bound on the time complexity of the algorithm. Our bound tells that if both the dimension and the maximum ratio of radii of two spheres are bounded, then our algorithm runs in O(n log n + K) time with O(n + K) space, where K denotes the number of pairs of colliding spheres.
Bubble-sort graphs are variants of Cayley graphs. A bubble-sort graph is suitable as a topology for massively parallel systems because of its simple and regular structure. Therefore, in this study, we focus on n-bubble-sort graphs and propose an algorithm to obtain n-1 disjoint paths between two arbitrary nodes in time bounded by a polynomial in n, the degree of the graph plus one. We estimate the time complexity of the algorithm and the sum of the path lengths after proving the correctness of the algorithm. In addition, we report the results of computer experiments evaluating the average performance of the algorithm.
A burnt pancake graph is a variant of Cayley graphs and its topology is suitable for massively parallel systems. However, for a burnt pancake graph, there is much room for further research. Hence, in this study, we focus on n-burnt pancake graphs and propose an algorithm to obtain n disjoint paths from a source node to n destination nodes in polynomial order time of n, n being the degree of the graph. In addition, we estimate the time complexity of the algorithm and the sum of path lengths. We also give a proof of correctness of the algorithm. Moreover, we report the results of computer simulation to evaluate the average performance of the algorithm.
The connectivity augmentation problem asks to add to a given graph the smallest number of new edges so that the edge- (or vertex-) connectivity of the graph increases up to a specified value k. The problem has been extensively studied, and several efficient algorithm have been discovered. We survey the recent development of the algorithms for this problem. In particular, we show how the minimum cut algorithm due to Nagamochi and Ibaraki is effectively applied to solve the edge-connectivity augmentation problem.