1-3hit |
Byoung-Ju YUN Jae-Soo CHO Yun-Ho KO
In this paper, we propose a new vertex adjustment method which is based on the size ratio of an object and that of a polygon. In the conventional polygonal approximation methods, the sizes of an object and an approximating polygon are quite different, therefore there are so many error pixels between them. The proposed method reduces the size of error regions by adjusting the size of the polygon to that of an object. Simulation results show outstanding performance of the proposed method.
Shinfeng D. LIN Chien-Chuang LIN Shih-Chieh SHIE
MPEG-4 emphasizes on coding efficiency and allows for content-based access and transmission of arbitrary shaped object. It addresses the encoding of video object using shape coding, motion estimation, and texture coding for interactivity, high compression ratio, and scalability. In this letter, an advanced object-adaptive vertex-based shape coding method is proposed for encoding the shape of video objects. This method exploits octant-based representation to represent the relation of adjacent vertices and that relation can be used to improve coding efficiency. Simulation results demonstrate that the proposed method may reduce more bits for closely spaced vertices.
A multimedia coding standard, MPEG4 has frozen its Committee Draft (CD) as the MPEG4 version 1 CD, last October. It defines Audio-Visual (AV) coding Algorithms and their System Multiplex/Composition formats. Founding on Object-base concept, Video part adopts Shape Coding technology in addition to conventional Texture Coding skills. Audio part consists of voice coding tools (HVXC and CELP core) and audio coding tools (HILN and MPEG2 AAC or Twin VQ). Error resilience technologies and Synthetic and Natural Hybrid Coding (SNHC) technologies are the MPEG4 specific features. System part defines flexible Multiplexing of audio-visual bitstreams and Scene Composition for user-interactive re-construction of the scenes at decoder side. The version 1 standardization will be finalized in 1998, with some possible minute changes. The expected application areas are real-time communication, mobile multimedia, internet/intranet accessing, broadcasting, storage media, surveillance, and so on.