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[Keyword] still texture coding(1hit)

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  • Hardware-Efficient Architecture Design for Zerotree Coding in MPEG-4 Still Texture Coder

    Chung-Jr LIAN  Zhong-Lan YANG  Hao-Chieh CHANG  Liang-Gee CHEN  

     
    PAPER-VLSI Design Technology and CAD

      Vol:
    E86-A No:2
      Page(s):
    472-479

    This paper presents a hardware-efficient architecture of tree-depth scan (TDS) and multiple quantization (MQ) scheme for zerotree coding in MPEG-4 still texture coder. The proposed TDS architecture can achieve its maximal throughput to area ratio and minimize the external memory access with only one wavelet-tree size on-chip buffer. The MQ scheme adopts the power-of-two (POT) quantization to realize a cost-effective hardware implementation. The prototyping chip has been implemented in TSMC 0.35 µm CMOS 1P4M technology. This architecture can handle 30 4-CIF (704576) frames per second with five spatial scalability and five SNR scalability layers at 100 MHz working frequency.