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[Keyword] virtual space teleconferencing(2hit)

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  • A Method for Displaying Virtual Spaces of Natural Scenes Employing Fractal-Based Shape Data Simplification and Visual Properties

    Noriaki KUWAHARA  Shin-ichi SHIWA  Fumio KISHINO  

     
    PAPER

      Vol:
    E79-D No:6
      Page(s):
    781-791

    In order to display complicated virtual spaces in real time, such as spaces consisting of a dynamic natural scenery, we earlier proposed a method for simplifying the shape data of 3-D trees whereby the amount of shape data is efficiently reduced. The method generates tree shapes based on a fractal model according to the required level of details (LOD). By using a texture-mapping technique, we experimentally showed that our method can display 3-D tree images with allowable image quality in real time. However, methods for controlling the LOD of 3-D tree shapes in virtual spaces have yet to be discussed. In this paper, quantitative evaluations were made on the effect of a data simplification method employing such visual properties as resolution difference between the central vision and peripheral vision. Results showed that it is possible to display a complicated scene containing many trees in real time by controlling the LOD of tree shapes in the virtual space considering such visual properties. Furthermore, so that reality can be added to the virtual space, we consider that it is important to display the natural sways of wind-blown trees and plants in real time. Therefore, we propose a method for generating sway data for simplified tree shape data based on a simple physical model, in which each branch is connected to several other branches by springs, and also a new texture-mapping technique for rendering simplified tree shapes, making it appear as if the shapes have a high LOD. Finally, we show some examples of images of trees generated in real time by using our method, in which many trees exist and sway due to wind.

  • Toward the New Era of Visual Communication

    Masahide KANEKO  Fumio KISHINO  Kazunori SHIMAMURA  Hiroshi HARASHIMA  

     
    INVITED PAPER

      Vol:
    E76-B No:6
      Page(s):
    577-591

    Recently, studies aiming at the next generation of visual communication services which support better human communication have been carried out intensively in Japan. The principal motive of these studies is to develop new services which are not restricted to a conventional communication framework based on the transmission of waveform signals. This paper focuses on three important key words in these studies; "intelligent," "real," and "distributed and collaborative," and describes recent research activities. The first key word "intelligent" relates to intelligent image coding. As a particular example, model-based coding of moving facial images is discussed in detail. In this method, shape change and motion of the human face is described by a small number of parameters. This feature leads to the development of new applications such as very low bit-rate transmission of moving facial images, analysis and synthesis of facial expression, human interfaces, and so on. The second key word "real" relates to communication with realistic sensations and virtual space teleconferencing. Among various component technologies, real-time reproduction of 3-D human images and a cooperative work environment with virtual space are discussed in detail. The last key word "distributed and collaborative" relates to collaborative work in a distributed work environment. The importance of visual media in collaborative work, a concept of CSCW, and requirements for realizing a distributed collaborative environment are discussed. Then, four examples of CSCW systems are briefly outlined.