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Intelligent Image Coding and Communications with Realistic Sensations --Recent Trends--

Hiroshi HARASHIMA, Fumio KISHINO

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Summary :

This paper addresses thecurrent research and recent trends of image communications research that fall into the theme of intelligent communications in two parts --Intelligent Image Coding and Communications with Realistic Sensations. In Part , the theme of intelligent image coding and the particular example of encoding of human facial images using an intelligence-based approach is presented. A classification of the different generations--five generations--of image coding systems is first given. First and second generations are the direct wave-form coding and the statistical encoding methods. The third and fourth generations are the use of model-based anaylsis-synthesis and recognition/reconstruction methods, respectively. The fifth generation is the full intelligent coding system that can understand the semantics, intention, motives and other factors in an image. The progress in the model-based analysis-synthesis approach to image coding is reviewed and the particular example of its application to the encoding of human facial images is examined. In this example, the methods of modeling human face, the extraction of feature points and the tracing of motion in a facial image, as well as the analysis and synthesis of facial expressions are discussed. In Part , the current research in the new paradigm of telecommunication--Communications with Realistic Sensations is introduced. The progress in the research of a Virtual Space Teleconference System as an example of this new paradigm is presented. The possibility of delivering a very high level of sensation realism to a receiver is made real by recent advances in computer graphics and computer animation techniques, in stereoscopic display techniques that enable life-size images to be displayed on a wide screen and in computer human interface technologies, particularly, for recording human hand, head and eye positions. Progress of these technologies in the context of the research on the Virtual Space Teleconference System are discussed. The research on how to communicate and manipulate 3-D objects in a such an environment is examined.

Publication
IEICE TRANSACTIONS on Communications Vol.E74-B No.6 pp.1582-1592
Publication Date
1991/06/25
Publicized
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Type of Manuscript
INVITED PAPER
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