We propose a mechanism to facilitate the development of component-based mobile applications with adaptive behaviors. The design principles and communication patterns of legacy software systems will greatly change in a forthcoming environment, where a variety of computing devices become embedded in home and office environments, users move around with/without portable computing devices, and all the devices are interconnected through wired/wireless networks. In the proposed mechanism, Improvised Assembly Mechanism (IAM), we realize functionality to compose an application in an ad hoc manner and to achieve the adaptation of applications by adding, replacing, supplementing, and relocating components at system runtime according to various environmental changes such as the locational changes of computing devices and users. The mechanism is implemented as a built-in functionality of the Soul component, which is one of the fundamental elements in the Possession model.
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Masahiro MOCHIZUKI, Hideyuki TOKUDA, "Improvised Assembly Mechanism for Component-Based Mobile Applications" in IEICE TRANSACTIONS on Communications,
vol. E84-B, no. 4, pp. 910-919, April 2001, doi: .
Abstract: We propose a mechanism to facilitate the development of component-based mobile applications with adaptive behaviors. The design principles and communication patterns of legacy software systems will greatly change in a forthcoming environment, where a variety of computing devices become embedded in home and office environments, users move around with/without portable computing devices, and all the devices are interconnected through wired/wireless networks. In the proposed mechanism, Improvised Assembly Mechanism (IAM), we realize functionality to compose an application in an ad hoc manner and to achieve the adaptation of applications by adding, replacing, supplementing, and relocating components at system runtime according to various environmental changes such as the locational changes of computing devices and users. The mechanism is implemented as a built-in functionality of the Soul component, which is one of the fundamental elements in the Possession model.
URL: https://global.ieice.org/en_transactions/communications/10.1587/e84-b_4_910/_p
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@ARTICLE{e84-b_4_910,
author={Masahiro MOCHIZUKI, Hideyuki TOKUDA, },
journal={IEICE TRANSACTIONS on Communications},
title={Improvised Assembly Mechanism for Component-Based Mobile Applications},
year={2001},
volume={E84-B},
number={4},
pages={910-919},
abstract={We propose a mechanism to facilitate the development of component-based mobile applications with adaptive behaviors. The design principles and communication patterns of legacy software systems will greatly change in a forthcoming environment, where a variety of computing devices become embedded in home and office environments, users move around with/without portable computing devices, and all the devices are interconnected through wired/wireless networks. In the proposed mechanism, Improvised Assembly Mechanism (IAM), we realize functionality to compose an application in an ad hoc manner and to achieve the adaptation of applications by adding, replacing, supplementing, and relocating components at system runtime according to various environmental changes such as the locational changes of computing devices and users. The mechanism is implemented as a built-in functionality of the Soul component, which is one of the fundamental elements in the Possession model.},
keywords={},
doi={},
ISSN={},
month={April},}
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TY - JOUR
TI - Improvised Assembly Mechanism for Component-Based Mobile Applications
T2 - IEICE TRANSACTIONS on Communications
SP - 910
EP - 919
AU - Masahiro MOCHIZUKI
AU - Hideyuki TOKUDA
PY - 2001
DO -
JO - IEICE TRANSACTIONS on Communications
SN -
VL - E84-B
IS - 4
JA - IEICE TRANSACTIONS on Communications
Y1 - April 2001
AB - We propose a mechanism to facilitate the development of component-based mobile applications with adaptive behaviors. The design principles and communication patterns of legacy software systems will greatly change in a forthcoming environment, where a variety of computing devices become embedded in home and office environments, users move around with/without portable computing devices, and all the devices are interconnected through wired/wireless networks. In the proposed mechanism, Improvised Assembly Mechanism (IAM), we realize functionality to compose an application in an ad hoc manner and to achieve the adaptation of applications by adding, replacing, supplementing, and relocating components at system runtime according to various environmental changes such as the locational changes of computing devices and users. The mechanism is implemented as a built-in functionality of the Soul component, which is one of the fundamental elements in the Possession model.
ER -