In this paper, we investigate the knowledge complexity of interactive proof systems and show that (1) under the blackbox simulation, if a language L has a bounded move public coin interactive proof system with polynomially bounded knowledge complexity in the hint sense, then the language L itself has a one move interactive proof system; and (2) under the blackbox simulation, if a language L has a three move private coin interactive proof system with polynomially bounded knowledge complexity in the hint sense, then the language L itself has a one move interactive proof system. These results imply that as long as the blackbox simulation is concerned, any language L
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Toshiya ITOH, Tatsuhiko KAKIMOTO, "On the Knowledge Complexity of Arthur-Merlin Games" in IEICE TRANSACTIONS on Fundamentals,
vol. E77-A, no. 1, pp. 56-64, January 1994, doi: .
Abstract: In this paper, we investigate the knowledge complexity of interactive proof systems and show that (1) under the blackbox simulation, if a language L has a bounded move public coin interactive proof system with polynomially bounded knowledge complexity in the hint sense, then the language L itself has a one move interactive proof system; and (2) under the blackbox simulation, if a language L has a three move private coin interactive proof system with polynomially bounded knowledge complexity in the hint sense, then the language L itself has a one move interactive proof system. These results imply that as long as the blackbox simulation is concerned, any language L
URL: https://global.ieice.org/en_transactions/fundamentals/10.1587/e77-a_1_56/_p
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@ARTICLE{e77-a_1_56,
author={Toshiya ITOH, Tatsuhiko KAKIMOTO, },
journal={IEICE TRANSACTIONS on Fundamentals},
title={On the Knowledge Complexity of Arthur-Merlin Games},
year={1994},
volume={E77-A},
number={1},
pages={56-64},
abstract={In this paper, we investigate the knowledge complexity of interactive proof systems and show that (1) under the blackbox simulation, if a language L has a bounded move public coin interactive proof system with polynomially bounded knowledge complexity in the hint sense, then the language L itself has a one move interactive proof system; and (2) under the blackbox simulation, if a language L has a three move private coin interactive proof system with polynomially bounded knowledge complexity in the hint sense, then the language L itself has a one move interactive proof system. These results imply that as long as the blackbox simulation is concerned, any language L
keywords={},
doi={},
ISSN={},
month={January},}
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TY - JOUR
TI - On the Knowledge Complexity of Arthur-Merlin Games
T2 - IEICE TRANSACTIONS on Fundamentals
SP - 56
EP - 64
AU - Toshiya ITOH
AU - Tatsuhiko KAKIMOTO
PY - 1994
DO -
JO - IEICE TRANSACTIONS on Fundamentals
SN -
VL - E77-A
IS - 1
JA - IEICE TRANSACTIONS on Fundamentals
Y1 - January 1994
AB - In this paper, we investigate the knowledge complexity of interactive proof systems and show that (1) under the blackbox simulation, if a language L has a bounded move public coin interactive proof system with polynomially bounded knowledge complexity in the hint sense, then the language L itself has a one move interactive proof system; and (2) under the blackbox simulation, if a language L has a three move private coin interactive proof system with polynomially bounded knowledge complexity in the hint sense, then the language L itself has a one move interactive proof system. These results imply that as long as the blackbox simulation is concerned, any language L
ER -