DAIHINMIN, which means Grand Pauper, is a popular playing-card game in Japan. TANHINMIN is a simplified variant of DAIHINMIN, which was proposed by Nishino in 2007 in order to investigate the mathematical properties of DAIHINMIN. In this paper, we consider a 2-player generalized TANHINMIN, where the deck size is arbitrary n. We present a linear-time algorithm that determines which player has a winning strategy after all cards are distributed to the players.
Hironori KIYA
Nagoya University
Katsuki OHTO
Nagoya University
Hirotaka ONO
Nagoya University
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Hironori KIYA, Katsuki OHTO, Hirotaka ONO, "Computing the Winner of 2-Player TANHINMIN" in IEICE TRANSACTIONS on Fundamentals,
vol. E104-A, no. 9, pp. 1134-1141, September 2021, doi: 10.1587/transfun.2020DMP0026.
Abstract: DAIHINMIN, which means Grand Pauper, is a popular playing-card game in Japan. TANHINMIN is a simplified variant of DAIHINMIN, which was proposed by Nishino in 2007 in order to investigate the mathematical properties of DAIHINMIN. In this paper, we consider a 2-player generalized TANHINMIN, where the deck size is arbitrary n. We present a linear-time algorithm that determines which player has a winning strategy after all cards are distributed to the players.
URL: https://global.ieice.org/en_transactions/fundamentals/10.1587/transfun.2020DMP0026/_p
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@ARTICLE{e104-a_9_1134,
author={Hironori KIYA, Katsuki OHTO, Hirotaka ONO, },
journal={IEICE TRANSACTIONS on Fundamentals},
title={Computing the Winner of 2-Player TANHINMIN},
year={2021},
volume={E104-A},
number={9},
pages={1134-1141},
abstract={DAIHINMIN, which means Grand Pauper, is a popular playing-card game in Japan. TANHINMIN is a simplified variant of DAIHINMIN, which was proposed by Nishino in 2007 in order to investigate the mathematical properties of DAIHINMIN. In this paper, we consider a 2-player generalized TANHINMIN, where the deck size is arbitrary n. We present a linear-time algorithm that determines which player has a winning strategy after all cards are distributed to the players.},
keywords={},
doi={10.1587/transfun.2020DMP0026},
ISSN={1745-1337},
month={September},}
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TY - JOUR
TI - Computing the Winner of 2-Player TANHINMIN
T2 - IEICE TRANSACTIONS on Fundamentals
SP - 1134
EP - 1141
AU - Hironori KIYA
AU - Katsuki OHTO
AU - Hirotaka ONO
PY - 2021
DO - 10.1587/transfun.2020DMP0026
JO - IEICE TRANSACTIONS on Fundamentals
SN - 1745-1337
VL - E104-A
IS - 9
JA - IEICE TRANSACTIONS on Fundamentals
Y1 - September 2021
AB - DAIHINMIN, which means Grand Pauper, is a popular playing-card game in Japan. TANHINMIN is a simplified variant of DAIHINMIN, which was proposed by Nishino in 2007 in order to investigate the mathematical properties of DAIHINMIN. In this paper, we consider a 2-player generalized TANHINMIN, where the deck size is arbitrary n. We present a linear-time algorithm that determines which player has a winning strategy after all cards are distributed to the players.
ER -