In this paper, we present a game of dice that combines multi-party communication with a tangible interface. The game has been used as a testbed to study typical conversational behavior patterns in interactions between human users and synthetic agents. In particular, we were interested in the question to what extent the interaction with the agent can be considered as natural. As an evaluation criterion, we propose to investigate whether the communicative behaviors of humans differ when conversing with an agent as opposed to conversing with other humans.
The copyright of the original papers published on this site belongs to IEICE. Unauthorized use of the original or translated papers is prohibited. See IEICE Provisions on Copyright for details.
Copy
Matthias REHM, Elisabeth ANDRE, "From Chatterbots to Natural Interaction--Face to Face Communication with Embodied Conversational Agents" in IEICE TRANSACTIONS on Information,
vol. E88-D, no. 11, pp. 2445-2452, November 2005, doi: 10.1093/ietisy/e88-d.11.2445.
Abstract: In this paper, we present a game of dice that combines multi-party communication with a tangible interface. The game has been used as a testbed to study typical conversational behavior patterns in interactions between human users and synthetic agents. In particular, we were interested in the question to what extent the interaction with the agent can be considered as natural. As an evaluation criterion, we propose to investigate whether the communicative behaviors of humans differ when conversing with an agent as opposed to conversing with other humans.
URL: https://global.ieice.org/en_transactions/information/10.1093/ietisy/e88-d.11.2445/_p
Copy
@ARTICLE{e88-d_11_2445,
author={Matthias REHM, Elisabeth ANDRE, },
journal={IEICE TRANSACTIONS on Information},
title={From Chatterbots to Natural Interaction--Face to Face Communication with Embodied Conversational Agents},
year={2005},
volume={E88-D},
number={11},
pages={2445-2452},
abstract={In this paper, we present a game of dice that combines multi-party communication with a tangible interface. The game has been used as a testbed to study typical conversational behavior patterns in interactions between human users and synthetic agents. In particular, we were interested in the question to what extent the interaction with the agent can be considered as natural. As an evaluation criterion, we propose to investigate whether the communicative behaviors of humans differ when conversing with an agent as opposed to conversing with other humans.},
keywords={},
doi={10.1093/ietisy/e88-d.11.2445},
ISSN={},
month={November},}
Copy
TY - JOUR
TI - From Chatterbots to Natural Interaction--Face to Face Communication with Embodied Conversational Agents
T2 - IEICE TRANSACTIONS on Information
SP - 2445
EP - 2452
AU - Matthias REHM
AU - Elisabeth ANDRE
PY - 2005
DO - 10.1093/ietisy/e88-d.11.2445
JO - IEICE TRANSACTIONS on Information
SN -
VL - E88-D
IS - 11
JA - IEICE TRANSACTIONS on Information
Y1 - November 2005
AB - In this paper, we present a game of dice that combines multi-party communication with a tangible interface. The game has been used as a testbed to study typical conversational behavior patterns in interactions between human users and synthetic agents. In particular, we were interested in the question to what extent the interaction with the agent can be considered as natural. As an evaluation criterion, we propose to investigate whether the communicative behaviors of humans differ when conversing with an agent as opposed to conversing with other humans.
ER -