This paper highlights some of our recent research efforts in designing and evaluating life-like characters that are capable of entertaining affective and social communication with human users. The key novelty of our approach is the use of human physiological information: first, as a method to evaluate the effect of life-like character behavior on a moment-to-moment basis, and second, as an input modality for a new generation of interface agents that we call 'physiologically perceptive' life-like characters. By exploiting the stream of primarily involuntary human responses, such as autonomic nervous system activity or eye movements, those characters are expected to respond to users' affective and social needs in a truly sensitive, and hence effective, friendly, and beneficial way.
The copyright of the original papers published on this site belongs to IEICE. Unauthorized use of the original or translated papers is prohibited. See IEICE Provisions on Copyright for details.
Copy
Helmut PRENDINGER, Mitsuru ISHIZUKA, "Human Physiology as a Basis for Designing and Evaluating Affective Communication with Life-Like Characters" in IEICE TRANSACTIONS on Information,
vol. E88-D, no. 11, pp. 2453-2460, November 2005, doi: 10.1093/ietisy/e88-d.11.2453.
Abstract: This paper highlights some of our recent research efforts in designing and evaluating life-like characters that are capable of entertaining affective and social communication with human users. The key novelty of our approach is the use of human physiological information: first, as a method to evaluate the effect of life-like character behavior on a moment-to-moment basis, and second, as an input modality for a new generation of interface agents that we call 'physiologically perceptive' life-like characters. By exploiting the stream of primarily involuntary human responses, such as autonomic nervous system activity or eye movements, those characters are expected to respond to users' affective and social needs in a truly sensitive, and hence effective, friendly, and beneficial way.
URL: https://global.ieice.org/en_transactions/information/10.1093/ietisy/e88-d.11.2453/_p
Copy
@ARTICLE{e88-d_11_2453,
author={Helmut PRENDINGER, Mitsuru ISHIZUKA, },
journal={IEICE TRANSACTIONS on Information},
title={Human Physiology as a Basis for Designing and Evaluating Affective Communication with Life-Like Characters},
year={2005},
volume={E88-D},
number={11},
pages={2453-2460},
abstract={This paper highlights some of our recent research efforts in designing and evaluating life-like characters that are capable of entertaining affective and social communication with human users. The key novelty of our approach is the use of human physiological information: first, as a method to evaluate the effect of life-like character behavior on a moment-to-moment basis, and second, as an input modality for a new generation of interface agents that we call 'physiologically perceptive' life-like characters. By exploiting the stream of primarily involuntary human responses, such as autonomic nervous system activity or eye movements, those characters are expected to respond to users' affective and social needs in a truly sensitive, and hence effective, friendly, and beneficial way.},
keywords={},
doi={10.1093/ietisy/e88-d.11.2453},
ISSN={},
month={November},}
Copy
TY - JOUR
TI - Human Physiology as a Basis for Designing and Evaluating Affective Communication with Life-Like Characters
T2 - IEICE TRANSACTIONS on Information
SP - 2453
EP - 2460
AU - Helmut PRENDINGER
AU - Mitsuru ISHIZUKA
PY - 2005
DO - 10.1093/ietisy/e88-d.11.2453
JO - IEICE TRANSACTIONS on Information
SN -
VL - E88-D
IS - 11
JA - IEICE TRANSACTIONS on Information
Y1 - November 2005
AB - This paper highlights some of our recent research efforts in designing and evaluating life-like characters that are capable of entertaining affective and social communication with human users. The key novelty of our approach is the use of human physiological information: first, as a method to evaluate the effect of life-like character behavior on a moment-to-moment basis, and second, as an input modality for a new generation of interface agents that we call 'physiologically perceptive' life-like characters. By exploiting the stream of primarily involuntary human responses, such as autonomic nervous system activity or eye movements, those characters are expected to respond to users' affective and social needs in a truly sensitive, and hence effective, friendly, and beneficial way.
ER -