There are several optimization techniques available for improving rendering speed of direct volume rendering. An acceleration method using the hierarchical min-max map requires little preprocessing and data storage while preserving image quality. However, this method introduces computational overhead because of unnecessary comparison and level shift between blocks. In this paper, we propose an efficient space-leaping method using optimal-sized blocks. To determine the size of blocks, our method partitions an image plane into several uniform grids and computes the minimum and the maximum depth values for each grid. We acquire optimal block sets suitable for individual rays from these values. Experimental results show that our method reduces rendering time when compared with the previous min-max octree method.
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Sukhyun LIM, Byeong-Seok SHIN, "Efficient Space-Leaping Using Optimal Block Sets" in IEICE TRANSACTIONS on Information,
vol. E88-D, no. 12, pp. 2864-2870, December 2005, doi: 10.1093/ietisy/e88-d.12.2864.
Abstract: There are several optimization techniques available for improving rendering speed of direct volume rendering. An acceleration method using the hierarchical min-max map requires little preprocessing and data storage while preserving image quality. However, this method introduces computational overhead because of unnecessary comparison and level shift between blocks. In this paper, we propose an efficient space-leaping method using optimal-sized blocks. To determine the size of blocks, our method partitions an image plane into several uniform grids and computes the minimum and the maximum depth values for each grid. We acquire optimal block sets suitable for individual rays from these values. Experimental results show that our method reduces rendering time when compared with the previous min-max octree method.
URL: https://global.ieice.org/en_transactions/information/10.1093/ietisy/e88-d.12.2864/_p
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@ARTICLE{e88-d_12_2864,
author={Sukhyun LIM, Byeong-Seok SHIN, },
journal={IEICE TRANSACTIONS on Information},
title={Efficient Space-Leaping Using Optimal Block Sets},
year={2005},
volume={E88-D},
number={12},
pages={2864-2870},
abstract={There are several optimization techniques available for improving rendering speed of direct volume rendering. An acceleration method using the hierarchical min-max map requires little preprocessing and data storage while preserving image quality. However, this method introduces computational overhead because of unnecessary comparison and level shift between blocks. In this paper, we propose an efficient space-leaping method using optimal-sized blocks. To determine the size of blocks, our method partitions an image plane into several uniform grids and computes the minimum and the maximum depth values for each grid. We acquire optimal block sets suitable for individual rays from these values. Experimental results show that our method reduces rendering time when compared with the previous min-max octree method.},
keywords={},
doi={10.1093/ietisy/e88-d.12.2864},
ISSN={},
month={December},}
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TY - JOUR
TI - Efficient Space-Leaping Using Optimal Block Sets
T2 - IEICE TRANSACTIONS on Information
SP - 2864
EP - 2870
AU - Sukhyun LIM
AU - Byeong-Seok SHIN
PY - 2005
DO - 10.1093/ietisy/e88-d.12.2864
JO - IEICE TRANSACTIONS on Information
SN -
VL - E88-D
IS - 12
JA - IEICE TRANSACTIONS on Information
Y1 - December 2005
AB - There are several optimization techniques available for improving rendering speed of direct volume rendering. An acceleration method using the hierarchical min-max map requires little preprocessing and data storage while preserving image quality. However, this method introduces computational overhead because of unnecessary comparison and level shift between blocks. In this paper, we propose an efficient space-leaping method using optimal-sized blocks. To determine the size of blocks, our method partitions an image plane into several uniform grids and computes the minimum and the maximum depth values for each grid. We acquire optimal block sets suitable for individual rays from these values. Experimental results show that our method reduces rendering time when compared with the previous min-max octree method.
ER -