In this paper, we propose a framework for virtual reality, I2-NEXT, which enables users to interact with virtual objects by tangible objects in immersive networked virtual environment. The primary goal of this framework is to support rapid development of immersive and interactive virtual reality systems as well as various types of user interfaces. The proposed framework consists of user interface for interactions, immersive virtual environment, and networking interface. In this framework, we adopt several design patterns to guarantee that either developers or users (artists) can easily implement their VR applications without strong knowledge of VR techniques such as programming, libraries etc. One of the key features of this framework is the presence of the device module which supports a natural user interaction in a virtual environment. For example, the proposed framework provides users with tangible objects so that the users are able to manipulate virtual objects by touching real objects. The proposed framework also supports large scale stereoscopic display through clustering technique. To realize the effectiveness of the proposed framework, we have been developing an application for digital heritage reconstruction. Having been through development of the system, we believe that virtual reality technology is one of the promising technologies which enable users to experience realities in a digital space. Detailed explanations of each component and system architecture are presented.
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Dongpyo HONG, Woontack WOO, "A Framework for Virtual Reality with Tangible Augmented Reality-Based User Interface" in IEICE TRANSACTIONS on Information,
vol. E89-D, no. 1, pp. 45-52, January 2006, doi: 10.1093/ietisy/e89-d.1.45.
Abstract: In this paper, we propose a framework for virtual reality, I2-NEXT, which enables users to interact with virtual objects by tangible objects in immersive networked virtual environment. The primary goal of this framework is to support rapid development of immersive and interactive virtual reality systems as well as various types of user interfaces. The proposed framework consists of user interface for interactions, immersive virtual environment, and networking interface. In this framework, we adopt several design patterns to guarantee that either developers or users (artists) can easily implement their VR applications without strong knowledge of VR techniques such as programming, libraries etc. One of the key features of this framework is the presence of the device module which supports a natural user interaction in a virtual environment. For example, the proposed framework provides users with tangible objects so that the users are able to manipulate virtual objects by touching real objects. The proposed framework also supports large scale stereoscopic display through clustering technique. To realize the effectiveness of the proposed framework, we have been developing an application for digital heritage reconstruction. Having been through development of the system, we believe that virtual reality technology is one of the promising technologies which enable users to experience realities in a digital space. Detailed explanations of each component and system architecture are presented.
URL: https://global.ieice.org/en_transactions/information/10.1093/ietisy/e89-d.1.45/_p
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@ARTICLE{e89-d_1_45,
author={Dongpyo HONG, Woontack WOO, },
journal={IEICE TRANSACTIONS on Information},
title={A Framework for Virtual Reality with Tangible Augmented Reality-Based User Interface},
year={2006},
volume={E89-D},
number={1},
pages={45-52},
abstract={In this paper, we propose a framework for virtual reality, I2-NEXT, which enables users to interact with virtual objects by tangible objects in immersive networked virtual environment. The primary goal of this framework is to support rapid development of immersive and interactive virtual reality systems as well as various types of user interfaces. The proposed framework consists of user interface for interactions, immersive virtual environment, and networking interface. In this framework, we adopt several design patterns to guarantee that either developers or users (artists) can easily implement their VR applications without strong knowledge of VR techniques such as programming, libraries etc. One of the key features of this framework is the presence of the device module which supports a natural user interaction in a virtual environment. For example, the proposed framework provides users with tangible objects so that the users are able to manipulate virtual objects by touching real objects. The proposed framework also supports large scale stereoscopic display through clustering technique. To realize the effectiveness of the proposed framework, we have been developing an application for digital heritage reconstruction. Having been through development of the system, we believe that virtual reality technology is one of the promising technologies which enable users to experience realities in a digital space. Detailed explanations of each component and system architecture are presented.},
keywords={},
doi={10.1093/ietisy/e89-d.1.45},
ISSN={1745-1361},
month={January},}
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TY - JOUR
TI - A Framework for Virtual Reality with Tangible Augmented Reality-Based User Interface
T2 - IEICE TRANSACTIONS on Information
SP - 45
EP - 52
AU - Dongpyo HONG
AU - Woontack WOO
PY - 2006
DO - 10.1093/ietisy/e89-d.1.45
JO - IEICE TRANSACTIONS on Information
SN - 1745-1361
VL - E89-D
IS - 1
JA - IEICE TRANSACTIONS on Information
Y1 - January 2006
AB - In this paper, we propose a framework for virtual reality, I2-NEXT, which enables users to interact with virtual objects by tangible objects in immersive networked virtual environment. The primary goal of this framework is to support rapid development of immersive and interactive virtual reality systems as well as various types of user interfaces. The proposed framework consists of user interface for interactions, immersive virtual environment, and networking interface. In this framework, we adopt several design patterns to guarantee that either developers or users (artists) can easily implement their VR applications without strong knowledge of VR techniques such as programming, libraries etc. One of the key features of this framework is the presence of the device module which supports a natural user interaction in a virtual environment. For example, the proposed framework provides users with tangible objects so that the users are able to manipulate virtual objects by touching real objects. The proposed framework also supports large scale stereoscopic display through clustering technique. To realize the effectiveness of the proposed framework, we have been developing an application for digital heritage reconstruction. Having been through development of the system, we believe that virtual reality technology is one of the promising technologies which enable users to experience realities in a digital space. Detailed explanations of each component and system architecture are presented.
ER -