This paper presents a watermarking method for the copyright protection and the prevention of illegal copying of mobile 3D contents. The proposed method embeds the copyright information and user's phone number into the spatial and encryption domains of the mobile animation data using the Buyer-Seller watermarking protocol. In addition, a user operation key is also inserted, so only the authorized user can play the 3D animation game on the mobile device. The proposed method was implemented using a mobile animation tool, and experimental results verified that the proposed method was capable of copyright protection and preventing illegal copying, as the watermarks were also accurately extracted in the case of geometrical attacks, such as noise addition, data accuracy variation, and data up/down scaling.
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Seong-Geun KWON, Suk-Hwan LEE, Ki-Ryong KWON, Eung-Joo LEE, Soo-Yol OK, Sung-Ho BAE, "Mobile 3D Game Contents Watermarking Based on Buyer-Seller Watermarking Protocol" in IEICE TRANSACTIONS on Information,
vol. E91-D, no. 7, pp. 2018-2026, July 2008, doi: 10.1093/ietisy/e91-d.7.2018.
Abstract: This paper presents a watermarking method for the copyright protection and the prevention of illegal copying of mobile 3D contents. The proposed method embeds the copyright information and user's phone number into the spatial and encryption domains of the mobile animation data using the Buyer-Seller watermarking protocol. In addition, a user operation key is also inserted, so only the authorized user can play the 3D animation game on the mobile device. The proposed method was implemented using a mobile animation tool, and experimental results verified that the proposed method was capable of copyright protection and preventing illegal copying, as the watermarks were also accurately extracted in the case of geometrical attacks, such as noise addition, data accuracy variation, and data up/down scaling.
URL: https://global.ieice.org/en_transactions/information/10.1093/ietisy/e91-d.7.2018/_p
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@ARTICLE{e91-d_7_2018,
author={Seong-Geun KWON, Suk-Hwan LEE, Ki-Ryong KWON, Eung-Joo LEE, Soo-Yol OK, Sung-Ho BAE, },
journal={IEICE TRANSACTIONS on Information},
title={Mobile 3D Game Contents Watermarking Based on Buyer-Seller Watermarking Protocol},
year={2008},
volume={E91-D},
number={7},
pages={2018-2026},
abstract={This paper presents a watermarking method for the copyright protection and the prevention of illegal copying of mobile 3D contents. The proposed method embeds the copyright information and user's phone number into the spatial and encryption domains of the mobile animation data using the Buyer-Seller watermarking protocol. In addition, a user operation key is also inserted, so only the authorized user can play the 3D animation game on the mobile device. The proposed method was implemented using a mobile animation tool, and experimental results verified that the proposed method was capable of copyright protection and preventing illegal copying, as the watermarks were also accurately extracted in the case of geometrical attacks, such as noise addition, data accuracy variation, and data up/down scaling.},
keywords={},
doi={10.1093/ietisy/e91-d.7.2018},
ISSN={1745-1361},
month={July},}
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TY - JOUR
TI - Mobile 3D Game Contents Watermarking Based on Buyer-Seller Watermarking Protocol
T2 - IEICE TRANSACTIONS on Information
SP - 2018
EP - 2026
AU - Seong-Geun KWON
AU - Suk-Hwan LEE
AU - Ki-Ryong KWON
AU - Eung-Joo LEE
AU - Soo-Yol OK
AU - Sung-Ho BAE
PY - 2008
DO - 10.1093/ietisy/e91-d.7.2018
JO - IEICE TRANSACTIONS on Information
SN - 1745-1361
VL - E91-D
IS - 7
JA - IEICE TRANSACTIONS on Information
Y1 - July 2008
AB - This paper presents a watermarking method for the copyright protection and the prevention of illegal copying of mobile 3D contents. The proposed method embeds the copyright information and user's phone number into the spatial and encryption domains of the mobile animation data using the Buyer-Seller watermarking protocol. In addition, a user operation key is also inserted, so only the authorized user can play the 3D animation game on the mobile device. The proposed method was implemented using a mobile animation tool, and experimental results verified that the proposed method was capable of copyright protection and preventing illegal copying, as the watermarks were also accurately extracted in the case of geometrical attacks, such as noise addition, data accuracy variation, and data up/down scaling.
ER -